Quote Originally Posted by ty_taurus View Post
The basis of a tank is to defend, so why is it that tanks continue to get new attacks every expansion? Why aren't we expanding on their ability to control aggro and defend against attacks rather than adding Blade of Faith/Truth/Valor? Why does Dark Knight get Shadowbringer and Salt and Darkness, but White Mage get's Aquaveil and Liturgy of the Mouthful? What about all the new tanks that might feel pressured to do good DPS while tanking? What if someone yells at a Gunbreaker for misaligning their No Mercy?

Sure, tanks need some attacks to be able to solo, but why isn't Paladin's DPS library just Royal Authority as a spammable attack, Goring Blade as a 30 second DoT, Holy Circle as an AoE, and Confiteor as a DPS refund for using some GCD defensive cooldown? Why does a Paladin need more than that when they aren't a DPS? Why do they continue to get new attacks expansion after expansion, but I'm not allowed to have a Gunbreaker-level DPS kit on Sage, the healer who was marketed as a DPS-oriented healer?
Tanks in this game are essentially just a melee DPS that exchanges some damage potency to gain increased durability and enmity generation. The devs have already overtuned the enmity generation to the point it's become a braindead process. Healer however is a role that normally should be adapting and reacting to changing circumstances during combat. Hence it's lack of any sort of proper rotation for healing or damage output. The issue is everything that has been done for the sake of "accessibility" which has created a situation where a healer often feels unnecessary unless playing with extremely bad players.