Quote Originally Posted by LilimoLimomo View Post
Tanks already have a full arsenal of attacks. One more attack doesn't move the needle any more than giving a DPS one more attack. But if you give a healer two more attacks you've nearly doubled their offensive kit.

And this last part is just my subjective opinion, but I think that's because tanks in FF14 are already so lacking in mechanical identity that they are little more than DPS with a bigger health pool and some defensive cooldowns. Their fight was lost long ago, while healers still have a chance.


I would personally say that the tanks in this game have the same DPS/tank mechanics ratio as RDM has DPS/heal mechanics ratio. It's low. There is not much that a tank does that is different than a DPS.

Healers, on the other hand, actually have a mechanical identity.
I love using 2 AoE heals in a 4 minute dungeon boss fight as my mechanical identity because that's how infrequently many dungeon bosses actually deal damage to the party. I've had to have surgery on my thumb because of the damage mashing Dosis has done to it for the 82 casts of it I perform during that 4 minute fight, but I'm sure glad I got to use Kerachole twice.