Quote Originally Posted by LilimoLimomo View Post
It's only pointless if you take a blind eye to the culture that is created by mechanics. As Yoshi-P himself put it (translated from Japanese):
So I totally understand that those healers that have a very high player skill level and they’ve really mastered their jobs go into these different raids or battles and when they do have some downtime between their heals they do cast more offensive spells. Some of them desire to have more technical aspects of it so they are more active and I totally understand that sentiment. But of course the basis of a healer is to heal so I think the development team and I have this thinking of getting that sense of exhilaration from doing really good heal work.

That being said I don’t think we would do any sort of dramatic addition of offensive skills moving forward. By having these offensive abilities some players, like new healers, might feel pressured like “oh do I have to have good DPS while I’m healing?” or some players might be aggressive like “oh hey you have an offensive skill in your kit, why don’t you use it?” and I don’t think that’s optimal either.
He's right.
He isnt right. The average DF experience proves this beyond a shadow of a doubt. Many dps players also do not use their full kit. They still exist and will continue to exist. They are not bullied out of the game. Many healers in your average DF experience also do not frequently use their singular damage button. His logic should apply here already but it doesnt.