



You want me to explain therefore it's useful to know what your experiences are with the content we are talking about. A good explanation would require to know where the person you're trying to explain something to stands.See, here's the thing. I'm totally here for good faith discussion/debate. If you'd like to participate in that, fabulous, I'd love to hear what you have to say. But your question has huge gate-keeping/ad hominem vibes, which doesn't really have any place in a productive discussion.
If I wanted to have that kind of exchange, I would just reply with, "How many RPG's have you worked on combat design on?" It would be pretty chill, because for 99% of the people here, the answer would be zero. And anyone misguided enough to think that credentials trump a coherent argument would make the mistake of thinking I was one of the few people qualified to talk about the design of combat encounters.
But I don't do that, because that's bullshit. That's not how logic works, and it's not how a healthy debate arrives at a sound and logical conclusion. You may not have experience designing combat, but that in no way means you won't have good ideas. So I'm here to listen to what you have to say in good faith. If you have a compelling and well-reasoned argument, I genuinely want to hear it. If I'm wrong, if my logic doesn't check out, I want to be convinced of that.
So if you've got a well-reasoned argument, I hope you'll share it with me. If not, that's totally cool; I'll just talk with others instead.
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