Ah, yes. A stream of a party clearing Alexander Savage Unsynched... That answers everything, now. Doesn't it?
This is already a thing in the current game. There is nothing preventing a player who isn't skilled enough to do content from queuing for it.
Back when in previous expansions when healing was more demanding, sometimes we would wipe because the healer wasn't good enough. And just like not being good at any aspect of a fight that results in a wipe, folks would find kind ways to offer helpful advice, and we would almost always get through it.
See, here's the thing. I'm totally here for good faith discussion/debate. If you'd like to participate in that, fabulous, I'd love to hear what you have to say. But your question has huge gate-keeping/ad hominem vibes, which doesn't really have any place in a productive discussion.
If I wanted to have that kind of exchange, I would just reply with, "How many RPG's have you worked on combat design on?" It would be pretty chill, because for 99% of the people here, the answer would be zero. And anyone misguided enough to think that credentials trump a coherent argument would make the mistake of thinking I was one of the few people qualified to talk about the design of combat encounters.
But I don't do that, because that's bullshit. That's not how logic works, and it's not how a healthy debate arrives at a sound and logical conclusion. You may not have experience designing combat, but that in no way means you won't have good ideas. So I'm here to listen to what you have to say in good faith. If you have a compelling and well-reasoned argument, I genuinely want to hear it. If I'm wrong, if my logic doesn't check out, I want to be convinced of that.
So if you've got a well-reasoned argument, I hope you'll share it with me. If not, that's totally cool; I'll just talk with others instead.
I wonder if the boring damage rotation issue could be solved by adding cast times to some of the OGCD heals, and enabling combo benefits with using our damage spell and a couple GCD heals in sequence? For example, Glare, Cure II (combo gives 900 potency), Cure III (combo halves MP cost).
Last edited by Kacho_Nacho; 11-11-2023 at 05:57 AM.
Figuring out how content for healers should be designed is pretty simple. For examples, enter any Coils or ARR Ex Trial on MIL No Echo.
I've never liked the idea of typing damage and healing together. Damage always takes priority in FF, so the goal just becomes to minimize healing. Also, since healers have basically one attack, the first part of the combo in this case (Glare) might as well not exist since it's going to be cast as a given.I wonder if the boring damage rotation issue could be solved by adding cast times to some of the OGCD heals, and enabling combo benefits with using our damage spell and a couple GCD heals in sequence? For example, Glare, Cure II (combo gives 900 potency), Cure III (combo halves MP cost).
Healing combos would be more interesting, but I don't think we should have to chain 3-5 GCD together just to heal meaningfully. Instead why not let OCGD's combo in different ways. Sage has this sort of with Physis II, it boosts other healing. WHM as well with Asylum. They're rather simple though as they're just % healing increases. Instead combos could maybe add HoT's, or AoE effect, etc.
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