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  1. #101
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,070
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lailani_Fey View Post
    Any content where more than 50% of my time is spent DPS'ing is generally badly designed
    Confidently calling all content in the game bad is a power move ngl.
    (3)

  2. #102
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Saraide View Post
    Confidently calling all content in the game bad is a power move ngl.
    It’s why they’re leveling tank instead it appears LOL
    (0)

  3. #103
    Player
    Lailani_Fey's Avatar
    Join Date
    Nov 2023
    Posts
    47
    Character
    Cure Starlight
    World
    Raiden
    Main Class
    Astrologian Lv 90
    https://www.twitch.tv/videos/1972059174?t=01h03m41s

    Quote Originally Posted by ty_taurus View Post
    I'll repost my question from earlier:
    (0)

  4. #104
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Ah, yes. A stream of a party clearing Alexander Savage Unsynched... That answers everything, now. Doesn't it?
    (5)

  5. #105
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by fulminating View Post
    So what happens if a bad healer queues for something - is the party just stuck in the instance until they git gud or are kicked?
    This is already a thing in the current game. There is nothing preventing a player who isn't skilled enough to do content from queuing for it.

    Back when in previous expansions when healing was more demanding, sometimes we would wipe because the healer wasn't good enough. And just like not being good at any aspect of a fight that results in a wipe, folks would find kind ways to offer helpful advice, and we would almost always get through it.
    (1)

  6. #106
    Player
    Lailani_Fey's Avatar
    Join Date
    Nov 2023
    Posts
    47
    Character
    Cure Starlight
    World
    Raiden
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ty_taurus View Post
    Ah, yes. A stream of a party clearing Alexander Savage Unsynched... That answers everything, now. Doesn't it?
    It is Unsynced without Echo x) But maybe you can also spot the most important difference .. ?
    (1)
    Last edited by Lailani_Fey; 11-11-2023 at 06:21 AM.

  7. #107
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Saraide View Post
    What savage/ultimate experience do you have?
    See, here's the thing. I'm totally here for good faith discussion/debate. If you'd like to participate in that, fabulous, I'd love to hear what you have to say. But your question has huge gate-keeping/ad hominem vibes, which doesn't really have any place in a productive discussion.

    If I wanted to have that kind of exchange, I would just reply with, "How many RPG's have you worked on combat design on?" It would be pretty chill, because for 99% of the people here, the answer would be zero. And anyone misguided enough to think that credentials trump a coherent argument would make the mistake of thinking I was one of the few people qualified to talk about the design of combat encounters.

    But I don't do that, because that's bullshit. That's not how logic works, and it's not how a healthy debate arrives at a sound and logical conclusion. You may not have experience designing combat, but that in no way means you won't have good ideas. So I'm here to listen to what you have to say in good faith. If you have a compelling and well-reasoned argument, I genuinely want to hear it. If I'm wrong, if my logic doesn't check out, I want to be convinced of that.

    So if you've got a well-reasoned argument, I hope you'll share it with me. If not, that's totally cool; I'll just talk with others instead.
    (1)

  8. #108
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,690
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    I wonder if the boring damage rotation issue could be solved by adding cast times to some of the OGCD heals, and enabling combo benefits with using our damage spell and a couple GCD heals in sequence? For example, Glare, Cure II (combo gives 900 potency), Cure III (combo halves MP cost).
    (1)
    Last edited by Kacho_Nacho; 11-11-2023 at 05:57 AM.

  9. #109
    Player
    Lailani_Fey's Avatar
    Join Date
    Nov 2023
    Posts
    47
    Character
    Cure Starlight
    World
    Raiden
    Main Class
    Astrologian Lv 90
    Figuring out how content for healers should be designed is pretty simple. For examples, enter any Coils or ARR Ex Trial on MIL No Echo.
    (1)

  10. #110
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    725
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Kacho_Nacho View Post
    I wonder if the boring damage rotation issue could be solved by adding cast times to some of the OGCD heals, and enabling combo benefits with using our damage spell and a couple GCD heals in sequence? For example, Glare, Cure II (combo gives 900 potency), Cure III (combo halves MP cost).
    I've never liked the idea of typing damage and healing together. Damage always takes priority in FF, so the goal just becomes to minimize healing. Also, since healers have basically one attack, the first part of the combo in this case (Glare) might as well not exist since it's going to be cast as a given.

    Healing combos would be more interesting, but I don't think we should have to chain 3-5 GCD together just to heal meaningfully. Instead why not let OCGD's combo in different ways. Sage has this sort of with Physis II, it boosts other healing. WHM as well with Asylum. They're rather simple though as they're just % healing increases. Instead combos could maybe add HoT's, or AoE effect, etc.
    (2)

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