Frontlines USE to be a competitive mode but that was until Feast and Crystalline Conflict took over.
99.99% chance probably a Titanman alt
I really do feel that, as of right now, there is no great solution for this:
1) You can remove XP entirely. This would keep it filled mostly with active PvPers. The issue is, there is not much incentive outside the Season rewards and the limited currency rewards. This solution would make queues longer, but lead to better quality matches. It also wouldn't really work well unless PvP rewards were greatly expanded.
2) You can tier XP based on performance. Make it like... (based on current XP yield for a win) 70% for 3rd, 140% for 2nd, and 210% for 1st. While this might incentivize people to participate more, you will still get people who join and do the bare minimum.
The game also needs to make Vote Kicking a bit more accessible. It's kinda hidden in the UI. There's plenty of matches where I'd vote to kick very inactive players if it wasn't a waste of time to try and find where it is (since I don't do it very often anyways). It should be an option under right clicking a player in your party.
I do hope this gets fixed. I'd rather wait 15 minutes for a good and competitive FL match than 2-3 minutes and risk getting on extremely passive teams.
See my comments, I agree with wanting active participation, and it should be achievable with some support from Square. However I believe that unless it's handled very carefully the 15 minutes that you're providing could be much longer.I really do feel that, as of right now, there is no great solution for this:
1) You can remove XP entirely. This would keep it filled mostly with active PvPers. The issue is, there is not much incentive outside the Season rewards and the limited currency rewards. This solution would make queues longer, but lead to better quality matches. It also wouldn't really work well unless PvP rewards were greatly expanded. Not acceptable given the amount of people who really dislike PvP but like glam- there is no certainty that the quality of matches would improve. Queue time would however degrade.
2) You can tier XP based on performance. Make it like... (based on current XP yield for a win) 70% for 3rd, 140% for 2nd, and 210% for 1st. While this might incentivize people to participate more, you will still get people who join and do the bare minimum. Wouldn't bother me, however XP is currently based upon performance and this doesn't seem to add motivation.
The game also needs to make Vote Kicking a bit more accessible. It's kinda hidden in the UI. There's plenty of matches where I'd vote to kick very inactive players if it wasn't a waste of time to try and find where it is (since I don't do it very often anyways). It should be an option under right clicking a player in your party. This has likely not been done due to a projected increase in requests - they don't have the team to even handle the current requests. So the real request for SE is going to be improving PVP support requests (low chance, I absolutely agree though).
I do hope this gets fixed. I'd rather wait 15 minutes for a good and competitive FL match than 2-3 minutes and risk getting on extremely passive teams.
You know there are even some things that Square should be able to handle on it's end, given that they have the metrics (as do we) at the end of a match.
I'm willing to bet good money if you removed experience entirely you would have 60+ minute wait times as there aren't enough "pure" pvpers to fill that 72 person match requirement on most days.See my comments, I agree with wanting active participation, and it should be achievable with some support from Square. However I believe that unless it's handled very carefully the 15 minutes that you're providing could be much longer.
You know there are even some things that Square should be able to handle on it's end, given that they have the metrics (as do we) at the end of a match.
During the times we had no roulette and no experience from frontlines it was common to wait 1-2+ hours per match during primetime, and back then the game would force itself to pop at 8v8v8 and 16v16v16 instead of waiting for a full 72.
Providing less experience /tomes also won't really change anything, even when experience was lower all it did was mean more people used bots because they didn't want to be there actively grinding.
There isn't really a fix for this issue. Some people don't want to play and won't take the game seriously no matter what you do, you can remove them from the queue sure and that would increase the quality of games. But the cost of doing that is that you get long wait times even during primetime. These long wait times will then cause the real pvpers to feel like its a waste of time and won't sit there for over an hour just for that quality game.
I agree that it isn't easy to fix, having seen AFkers in other games, people didn't come up with any easy solution. I still feel that there should be some bar that people should be held to , where it is "x" number of reports for being AFK that lead to a suspension- I don't know- but people shouldn't just freeload with literally no contribution at all of any kind, or worse- purposely aiding other teams.I'm willing to bet good money if you removed experience entirely you would have 60+ minute wait times as there aren't enough "pure" pvpers to fill that 72 person match requirement on most days.
During the times we had no roulette and no experience from frontlines it was common to wait 1-2+ hours per match during primetime, and back then the game would force itself to pop at 8v8v8 and 16v16v16 instead of waiting for a full 72.
Providing less experience /tomes also won't really change anything, even when experience was lower all it did was mean more people used bots because they didn't want to be there actively grinding.
There isn't really a fix for this issue. Some people don't want to play and won't take the game seriously no matter what you do, you can remove them from the queue sure and that would increase the quality of games. But the cost of doing that is that you get long wait times even during primetime. These long wait times will then cause the real pvpers to feel like its a waste of time and won't sit there for over an hour just for that quality game.
Player
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.