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  1. #1
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    The rewards for third place are not there to reward third place.
    They are there to make sure that people show up to be easily slaughtered so that people who are good at PVP can have impressive kill counts.
    It makes folks who are good at the game feel better about themselves.

    Take away the rewards for third place, and you lose anybody who isn't good enough to get a high win rate.
    (4)

  2. #2
    Player
    IvoryBadge's Avatar
    Join Date
    Jul 2022
    Posts
    57
    Character
    Gaeten Veilins
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Toutatis View Post
    how would this be different from XP? There’s many players that do frontlines just for the rewards (xp, wolfmarks to buy stuff and malmstone series rewards).

    Increasing rewards for 1st and 2nd place would be best. Provide a real incentive to try to win and get better. It’s particularly frustrating when you do the shatter map and the group decides to spend the entire match on the small ice near base.
    To get the daily roulette EXP all you have to do is just semi AFK or simply walking around cluelessly. You get the EXP reward anyway from the daily roulette. That’s straight up grief

    Rewards on the other hand are things you work yourself to get, in order to get these rewards you have to win, and in order to win you have to actually learn to be good and play the game mode you queued for.
    (0)

  3. #3
    Player
    IvoryBadge's Avatar
    Join Date
    Jul 2022
    Posts
    57
    Character
    Gaeten Veilins
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ICountFrom0 View Post
    The rewards for third place are not there to reward third place.
    They are there to make sure that people show up to be easily slaughtered so that people who are good at PVP can have impressive kill counts.
    It makes folks who are good at the game feel better about themselves.

    Take away the rewards for third place, and you lose anybody who isn't good enough to get a high win rate.
    Which is ironic because the whole meta comp always works on these clueless/new players despite that meta comps are easy to counter or avoid, if people really do put in the effort and learn the game mode they can tell what is going (and see that dumb DRK run up from a mile away)
    (2)

  4. #4
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Quote Originally Posted by IvoryBadge View Post
    Which is ironic because the whole meta comp always works on these clueless/new players despite that meta comps are easy to counter or avoid, if people really do put in the effort and learn the game mode they can tell what is going (and see that dumb DRK run up from a mile away)
    Not so much ironic, as intentional.

    People WANT to feel powerful, so the influx of people who play badly, so folks who are good CAN feel powerful, is intentional.

    If they cut the last place rewards, those crazy good feels from power plays goes away.

    Bad players let good players feel awesome.
    (3)

  5. #5
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Frontlines is already a mode that constantly tries it's best to put that "Why bother?" mindset in players. Fixing that itself is a whole other can of worms, but the people who are already dedicated to grinding out XP/crystals/marks through minimal participation are still going to put in minimal participation if the baseline rewards for losing a match remain the same. Nothing will have changed for them, they're still getting their rewards as they would have always been getting. You're just not going to make that handful of people in Onsal Hakair who afk on the ovoo closest to their base care enough to stop afking, unless you take away their incentive for doing so, in which case they'll probably just leave and, just maybe, be replaced with someone who actually wants to play the game.

    Drastically slashing the rewards for a loss could help with the people who just don't care, but I think we all doubt that'll happen.

    That said... drop Frontlines to 48 players and remove rng objectives, Yoshida.
    (1)

  6. #6
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    433
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    The 10% per level worth of exp from queuing into frontlines is low enough as it is. The only change that they need to make to the Daily Challenge: Frontline is that it requires winning (1st place) to get the rewards.
    (2)

  7. #7
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,400
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MisterNublet View Post
    The 10% per level worth of exp from queuing into frontlines is low enough as it is. The only change that they need to make to the Daily Challenge: Frontline is that it requires winning (1st place) to get the rewards.
    This game is absolutely 100% allergic to giving feedback based on performance. Its never going to happen
    (3)

  8. #8
    Player
    IvoryBadge's Avatar
    Join Date
    Jul 2022
    Posts
    57
    Character
    Gaeten Veilins
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MisterNublet View Post
    The 10% per level worth of exp from queuing into frontlines is low enough as it is. The only change that they need to make to the Daily Challenge: Frontline is that it requires winning (1st place) to get the rewards.
    Personally i spam Frontline for fun. power leveling my SMN from 30 to 83 and NIN from 30 to 56 just by doing frontlines for 3 weeks averaging 30 games a day. So yeah the base EXP reward is pretty low.

    My point was removing the daily roulette reward and add more “unique” rewards to incentivise people to play seriously. Never thought about making the daily reward only obtainable by winning 1st in a match which is brilliant tbh. A lot of people might think this is some sort of gatekeeping but I genuinely believe that raising FLs skill bar and competitiveness will make it a lot better that SE will give more attention to this game mode to make it even more the better and fix a lot of core issues.
    (3)

  9. #9
    Player
    IvoryBadge's Avatar
    Join Date
    Jul 2022
    Posts
    57
    Character
    Gaeten Veilins
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ICountFrom0 View Post
    Not so much ironic, as intentional.

    People WANT to feel powerful, so the influx of people who play badly, so folks who are good CAN feel powerful, is intentional.

    If they cut the last place rewards, those crazy good feels from power plays goes away.

    Bad players let good players feel awesome.
    I get your point and it’s true to an extent.

    I wouldn’t say the feeling of being powerful is completely gone when 3rd alliance is a competing. Having different players with different skill levels is more fun and enjoyable than all good players/only good players and bad players exist and nothing in between.

    A prime example would be a certain FPS game that lost its charm when SBMM became its main pillar in the recent releases. SBMM aka “Skill based match making”, And let me tell you that system makes you regret popping off in a single game, the whole multiplayer scene became a sweat clown fiesta it’s not even fun to play anymore. I don’t think i need to name that FPS game.

    Raising the skill bar for FL and make it more competitive doesn’t inherently throw away that feeling of accomplishment for being good. Nor it alienates new/bad players, quite the opposite it gives a reason for them to do better and learn by playing more (with rewards that are worth the trouble that is). add to that FL doesn’t revolve around individual performance for the most part, it’s the team play with the better strategies that determines the winner. If everyone queues for this game mode knowing what they have to do FL will be more organised and extremely fun unlike the hell of a mess it is now.
    (3)

  10. #10
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    I honestly am a bit tired of the "less skilled player" excuse..

    To me it seems:
    -Or ppl dont care to win or lose (for now, so this is why losers should not get points, tomes, etc)
    -Or ppl dont know how to read points and what the winning conditions are (and so they should get personal help and/or get back to school)

    One of the 2


    Edit for an example: I just finished a match in Seal Rock, while my team was winning (we were red if i recall correctly). In the end we let Adders win cause (even if me and another person was gently calling in chat) everybody just completely ignore some tomeliths and adders gaining points little by little with theirs.
    (3)
    Last edited by Garten; 11-04-2023 at 11:42 PM.
    Quote Originally Posted by Kansene View Post
    Get pulled in the moment you're in range
    Escape
    Get pulled back in
    Escape
    Get pulled back in
    Wipe because at this point the entire alliance has run out of defensives
    Skill issue

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