Quote Originally Posted by Jeeqbit View Post
No... it literally was shot (RNG chance at shot2) (RNG chance at shot3) and one of the least played jobs of all. What we have now is far more fun.
Turns out if you boil down any job to 3 buttons, it'll sound boring. Who would have thought. You're knowingly misrepresenting how it played. Or maybe you don't know, and you're just full of it.

Quote Originally Posted by Jeeqbit View Post
I didn't imply they said it. What I meant is... they overhauled it for a reason
See:

Quote Originally Posted by Jeeqbit View Post
Which brings us to why they overhauled the whole concept of the job to move away from ammo and recharging... because it was boring compared to Bard that everyone was playing instead of it.
You knew what you were implying.

They overhauled it because they don't know how not to go heavy-handed. They didn't need to take the nuclear route, but whether I like it or not, they would likely have reworked it eventually anyway. I doubt old MCH would fit neatly into their little modern 2-minute design.

Learning how to efficiently manage ammunition cooldowns and the heat gauge to maximize damage windows was infinitely more engaging to me than pressing Reassemble, three 600p buttons, and going back to that shot1 > shot2 >shot3 spam that exists now more than it ever did in the past. Modern MCH puts me to sleep.