Quote Originally Posted by Jeeqbit View Post
In Stormblood, yes, the overheat system was too confusing for players. They didn't really know whether overheating was meant to be a good thing or a bad thing. But let's be honest, they could have changed the overheat system to make that simpler and clearer without overhauling the whole concept of the job. Everything like ammo and recharging could have remained and just made the overheat system braindead simple so you just spend it when a gauge caps.

Which brings us to why they overhauled the whole concept of the job to move away from ammo and recharging... because it was boring compared to Bard that everyone was playing instead of it.
you keep saying they changed it cos it was boring, i don't remember the devs saying that at all.

i remember the devs reworking MCH out of the blue, saying something along the lines of the focus moving away from ammo and reloading and to gadgets is because Gunbreaker was dropping and GNB had ammo and reloading, and they didn't want the job theme to overlap. nothing about the job being boring though.