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  1. #1
    Player
    Tlachtga's Avatar
    Join Date
    Jun 2017
    Posts
    284
    Character
    Tlachtga Ereshkigal
    World
    Zodiark
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jeeqbit View Post
    In Stormblood, yes, the overheat system was too confusing for players. They didn't really know whether overheating was meant to be a good thing or a bad thing. But let's be honest, they could have changed the overheat system to make that simpler and clearer without overhauling the whole concept of the job. Everything like ammo and recharging could have remained and just made the overheat system braindead simple so you just spend it when a gauge caps.

    Which brings us to why they overhauled the whole concept of the job to move away from ammo and recharging... because it was boring compared to Bard that everyone was playing instead of it.
    you keep saying they changed it cos it was boring, i don't remember the devs saying that at all.

    i remember the devs reworking MCH out of the blue, saying something along the lines of the focus moving away from ammo and reloading and to gadgets is because Gunbreaker was dropping and GNB had ammo and reloading, and they didn't want the job theme to overlap. nothing about the job being boring though.
    (0)

  2. #2
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Tlachtga View Post
    you keep saying they changed it cos it was boring, i don't remember the devs saying that at all.

    i remember the devs reworking MCH out of the blue, saying something along the lines of the focus moving away from ammo and reloading and to gadgets is because Gunbreaker was dropping and GNB had ammo and reloading, and they didn't want the job theme to overlap. nothing about the job being boring though.
    I don't have a horse in this race, but from a development standpoint, a well-run studio wouldn't go through the massive effort of reworking a class if there wasn't something fundamental they felt they needed to address with it. Such a change results in frustration from players who liked the old design, and it also costs a bunch of money (dev time) instead of none. My best guess is that they may have said something about being considerate of overlapping themes due to the upcoming Gunbreaker, but it's incredibly unlikely that Mechanist would have been changed because of Gunbreaker. People have a variety of opinions about Yoshi-P, but his project management skills are well-documented, making it hard to imagine that he would have green-lit a rework without a much more salient reason.
    (2)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,583
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tlachtga View Post
    you keep saying they changed it cos it was boring, i don't remember the devs saying that at all.
    They didn't. But as I said, nobody was hardly playing it and the change moved away from something like...
    shot1... (RNG chance at) shot2... (RNG chance at) shot3... click reload... repeat
    ...to all this exciting stuff that wowed everyone in the Job Actions trailer.

    I even just went back to check survey data on fan websites from Stormblood and it was the least played DPS of all, while Bard was the most played.

    i remember the devs reworking MCH out of the blue
    It wasn't entirely out of the blue. Everyone was playing BRD over it. It seemed like they needed to do something.

    https://youtu.be/jaGxC7wnBDo?t=685 (one of the most replayed moments, too, proving how well the changes were received)

    saying something along the lines of the focus moving away from ammo and reloading and to gadgets is because Gunbreaker was dropping
    I don't remember that but it is true they would want to differentiate. However, the ammo system on Gunbreaker is really for melee explosions so it's not quite the same and the only real gunshot is their ranged Lightning Shot.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  4. #4
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by CidHeiral View Post
    I'm sure I don't have the full picture but I just looked up a video of SB MCH and it looks quite a bit more fun and engaging than what we have now.
    Imo, it was. Stormblood MCH was my favorite dps job. It took me until reaching 90 and seeing how little it got going from ShB to EW to realize how much I missed pre-rework MCH. Now I don't even touch MCH outside of PvP.

    Quote Originally Posted by Jeeqbit View Post
    They didn't. But as I said, nobody was hardly playing it and the change moved away from something like...
    shot1... (RNG chance at) shot2... (RNG chance at) shot3... click reload... repeat
    ...to all this exciting stuff that wowed everyone in the Job Actions trailer.
    Do you misrepresent every older iteration of jobs you talk about? If the devs didn't say a thing, maybe don't lead with implying they did.
    (2)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,583
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mayhemmer View Post
    Do you misrepresent every older iteration of jobs you talk about?
    No... it literally was shot (RNG chance at shot2) (RNG chance at shot3) and one of the least played jobs of all. What we have now is far more fun.

    If the devs didn't say a thing, maybe don't lead with implying they did.
    I didn't imply they said it. What I meant is... they overhauled it for a reason ie. it was boring and nobody played it. Why else would it have become so flashy and exciting like Bard?
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  6. #6
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,002
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jeeqbit View Post
    What I meant is... they overhauled it for a reason ie. it was boring and nobody played it. Why else would it have become so flashy and exciting like Bard?
    Uhh, BRD was never flashy and exciting back then. The flashiest skill BRD had in HW was Empyreal Arrow, the stuff you were spamming a lot like Straight Shot and Heavy Shot were hardly exciting. The more likely reason that MCH wasn't played by a lot of people is that it was a highly technical job that required low ping to even function properly and that's why it got reworked.
    (5)

  7. #7
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Jeeqbit View Post
    No... it literally was shot (RNG chance at shot2) (RNG chance at shot3) and one of the least played jobs of all. What we have now is far more fun.
    Turns out if you boil down any job to 3 buttons, it'll sound boring. Who would have thought. You're knowingly misrepresenting how it played. Or maybe you don't know, and you're just full of it.

    Quote Originally Posted by Jeeqbit View Post
    I didn't imply they said it. What I meant is... they overhauled it for a reason
    See:

    Quote Originally Posted by Jeeqbit View Post
    Which brings us to why they overhauled the whole concept of the job to move away from ammo and recharging... because it was boring compared to Bard that everyone was playing instead of it.
    You knew what you were implying.

    They overhauled it because they don't know how not to go heavy-handed. They didn't need to take the nuclear route, but whether I like it or not, they would likely have reworked it eventually anyway. I doubt old MCH would fit neatly into their little modern 2-minute design.

    Learning how to efficiently manage ammunition cooldowns and the heat gauge to maximize damage windows was infinitely more engaging to me than pressing Reassemble, three 600p buttons, and going back to that shot1 > shot2 >shot3 spam that exists now more than it ever did in the past. Modern MCH puts me to sleep.
    (1)

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,583
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mayhemmer View Post
    Turns out if you boil down any job to 3 buttons, it'll sound boring.
    That's the thing, it wasn't always 3 buttons. Sometimes it was the same button because of RNG. The animations were also boring compared to Bard. Part of my point was that Machinist stood still, held up their gun and shot.

    Bard was doing all these flips and angle attacks with lots of weaving and animations and it was just really fun to play. Machinist did have this in their heat phase, but the problem was not always being in their heat phase and the confusion players had over it.

    You knew what you were implying.
    Well you can believe what you want.

    Learning how to efficiently manage ammunition cooldowns and the heat gauge to maximize damage windows was infinitely more engaging to me than pressing Reassemble, three 600p buttons, and going back to that shot1 > shot2 >shot3 spam that exists now more than it ever did in the past. Modern MCH puts me to sleep.
    Sure, it was fun to someone who likes a technical class and something to become skilled at. Even the cast times in Heavensward grew on me as something to become good at. Many jobs were like that in the past. But animations seem quite a big deal to people as well and affect the feel of the job.

    No matter how good a job is, if its competition is just easier or has the more flashy animations and comparatively more frequent spikes of excitement, it's probably going to lose the popularity contest. There are still jobs faced with that crisis even today and probably always will be if they don't play the same way, especially as the amount of jobs keeps expanding.
    (0)

  9. #9
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Well you can believe what you want.
    Nice dodge. Again, you knew what you were implying was based off assumptions rather than anything tangible.

    No matter how good a job is, if its competition is just easier or has the more flashy animations and comparatively more frequent spikes of excitement, it's probably going to lose the popularity contest.
    Well that desire for flashy animations and frequent, easy dopamine hits at the press of 1-2 buttons is what, I can only guess, led the devs to dismember my once-favorite job and replace it with something I find far less rewarding or exciting technically. Seems to be a trend. One people aren't thrilled with. But I suppose there's always players out there with lower standards, so at least somebody is happy.
    (0)
    Last edited by Mayhemmer; 11-07-2023 at 11:18 PM.

  10. #10
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,559
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Why else would it have become so flashy and exciting like Bard?
    There's nothing exciting about modern MCH, and I'm someone who plays it fairly often. Three versions of drill and a glorified DoT, oh boy!

    I like the aesthetic of a gun job but it's definitely the one I play when I want to turn my brain off.
    (1)

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