Yea that is true. As long as it is accompanied by more options such as this \/\/\/\/\/
Then its okay with me. But like other players have mentioned, PVP doesn't currently feel as good as PVE because of it. I have to do the multimapping of reposte to have fun on rdm in PVP. Also like I mentioned earlier, it conditions bad habits if you spend like 16 hours in pvp then go into raid night as rdm and end up riposting twice at 50/50 mana. (we've all done it atleast once)
But yea Deslyxic I agree completely with your sentiment. They condensed the spell finisher portion of the combo and it felt literally no different and opened things for new additions. Basically if you had verflare and verholy on your bar, you most likely replaced it with the new aoe moves veraero2 and verthunder2 this expansion.
It was a very intuitive change. It didn't simplify any thing to be honest. It just made verflare and verholy usable only when they were available, and had something in their place until then. I just hope if they were to do that with the sword combo they could do it in an equally intuitive way just like that. Does that makes sense? Like don't just condense, build upon the foundation and maybe have something in their place until we have the mana to use them.
If you really think about it, we only had to make space for 2 new button mappings this expansion. It was for engagement and magick barrier (some red mages just replaced displacement for engagement and there is absolutely nothing wrong about that). We gained 5 new abilities/spells but only had to make space for 1-2 actually new moves. I like this, and if we gain new abilities, stick with this trend. We don't need new buttons to press in order to enrich our rotation's complexity, this expansion proved that. More new buttons just leads to more clutter and power creep. MMOs tend to do that, 3 expansions of new buttons and then 4th expansion brings them back to only having to map 6 buttons. Lets just keep it at 6 but have it branch out while completing the rotation. Xeno made a good point about button condensing, he really takes a tank's perspective because they have a nasty habit of just adding more buttons to tanks while keeping them simple. Like paladin is the sillyiest, just make their spell phase and melee phase the same button mappings, they hardly have reason to use melee moves during requiescat, or holy spirit during fight or flight.
Edit: Gamers I haven't played paladin in a minute, did they fix that? Lol I just put on the job stone and saw fight or flight does a flat 20% damage increase. Well whatever you all got my point, right?