Quote Originally Posted by Payadopa View Post
I know why it happened. My point is to not listen to min-maxers. A slight potency loss doesn't lead to people leaving but balancing the fun out of the combat does. SE should stick to a vision and only listen for feedback in terms of QoL and such.
It wasn't about min-maxing at all. It's about how upon learning Summon Phoenix you immediately became weaker because Bahamut->Pheonix was objectively weaker than Bahamut->Bahamut, and this isn't a min-maxing issue (because there is no choice involved) but a "leveling up should never make you weaker" issue.


Quote Originally Posted by remiff View Post
The only solution to make Phoenix and Bahamut entirely different is to reduce the DPS that Phoenix provides, to separate Phoenix and Bahamut and give the summoner the choice to have more DPS or less DPS/support, is in my opinion,
the only plausible solution to prevent Phoenix from being a pale copy of the Bahamut with healing.
This is a non solution because then there would be a min-maxing issue in that nobody would ever use Phoenix in a competently played party because there would never be enough incoming damage to require that healing and it would sacrifice dps.