I know why it happened. My point is to not listen to min-maxers. A slight potency loss doesn't lead to people leaving but balancing the fun out of the combat does. SE should stick to a vision and only listen for feedback in terms of QoL and such.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.