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  1. #1
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Payadopa View Post
    And people wonder why the game is so stale job-wise. Just another prime example. I mean Phoenix was lower in damage because it could also heal. Makes a lot of sense to me. But then min-maxers threw a hissy fit and the potency got changed. Small change but exemplary.
    The issue is that Phoenix is part of a 120-second cycle defined with a burst every 60 seconds,
    if you force the use of Phoenix within the same burst, it's not normal.

    It wasn't normal for Phoenix to be a DPS loss previously, which they corrected, of course.
    The only solution to make Phoenix and Bahamut entirely different is to reduce the DPS that Phoenix provides, to separate Phoenix and Bahamut and give the summoner the choice to have more DPS or less DPS/support, is in my opinion,
    the only plausible solution to prevent Phoenix from being a pale copy of the Bahamut with healing.

    Certainly, this would make it situational,
    but a Phoenix that deals damage equivalent to Bahamut and provides HP regeneration that is useless if it doesn't align with raid damage or on a similar situation,
    when Phoenix is a mandatory part in the rotation, is definitely not the healthiest choice the developers made when designing the summoner's rework.

    Quote Originally Posted by BaconBits View Post
    Physick should be removed and replaced with absolutely nothing lol.
    Let's say that almost no one will mourn this loss, as it has never been useful beyond level 20.
    The most unpleasant part would be losing the resurrection, as Yoshi-P mentioned when discussing the Summoner rework for 6.0, stating that resurrection would probably disappear in 7.0.
    If they remove the rez and if Physick stay, it would be a real slap in the face to Summoners.
    (3)
    Last edited by remiff; 11-05-2023 at 11:34 AM.

  2. #2
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by remiff View Post
    The issue is that Phoenix is part of a 120-second cycle defined with a burst every 60 seconds,
    if you force the use of Phoenix within the same burst, it's not normal.

    It wasn't normal for Phoenix to be a DPS loss previously, which they corrected, of course.
    The only solution to make Phoenix and Bahamut entirely different is to reduce the DPS that Phoenix provides, to separate Phoenix and Bahamut and give the summoner the choice to have more DPS or less DPS/support, is in my opinion,
    the only plausible solution to prevent Phoenix from being a pale copy of the Bahamut with healing.

    Certainly, this would make it situational, but a Phoenix that deals damage equivalent to Bahamut and provides HP regeneration that is useless if it doesn't align with raid damage or a similar situation when Phoenix is forced into the rotation is definitely not the healthiest choice the developers made when designing the summoner's rework.



    Let's say that almost no one will mourn this loss, as it has never been useful beyond level 20. The most unpleasant part would be losing the resurrection, as Yoshi-P mentioned when discussing the Summoner rework for 6.0, stating that resurrection would probably disappear in 7.0. If they remove the rez and if Physick stay, it would be a real slap in the face to Summoners.
    Resurrection belongs to the Nords healers.
    (0)

  3. #3
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by remiff View Post
    The only solution to make Phoenix and Bahamut entirely different is to reduce the DPS that Phoenix provides, to separate Phoenix and Bahamut and give the summoner the choice to have more DPS or less DPS/support, is in my opinion,
    the only plausible solution to prevent Phoenix from being a pale copy of the Bahamut with healing.
    I don't see an issue in equalizing (or nearly doing so) Bahamut and Phoenix's dps. The issue is more like both demis are almost just a reskin of each other - you press the same gcds x6 and fill in the 2 ogcds somewhere, difference is that Phoenix has one of those being a heal. If the 3 gemstones can make their buttons promote somewhat of different playstyles, why not the Demis?

    I feel in a game like XIV, if Phoenix was just an opt choice for support healing for less dps, we'd rarely see it in group content as well as rarely seeing Bahamut during solo activities where sustained HP is important (like Deep Dungeons solo).
    (0)

  4. #4
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Raikai View Post
    I don't see an issue in equalizing (or nearly doing so) Bahamut and Phoenix's dps. The issue is more like both demis are almost just a reskin of each other - you press the same gcds x6 and fill in the 2 ogcds somewhere, difference is that Phoenix has one of those being a heal. If the 3 gemstones can make their buttons promote somewhat of different playstyles, why not the Demis?

    I feel in a game like XIV, if Phoenix was just an opt choice for support healing for less dps, we'd rarely see it in group content as well as rarely seeing Bahamut during solo activities where sustained HP is important (like Deep Dungeons solo).

    Phoenix was cool in Shadowbringers and was relatively different from Bahamut.
    Now, Bahamut and Phoenix are essentially the same, except one provides situational regen.

    It's not a problem that Phoenix is as strong as Bahamut, but it's a shame that these two summons no longer have their unique mechanics.

    Before, Bahamut had a semi-turret phase where you had to use ruin IV for optimization, and Phoenix had a mobile phase with a combo.
    However, they managed to erase the distinction that used to exist between the two, personally i don't believe they will revert this change.

    I think the Summoner in PvP has more flavor in certain aspects, but unfortunately, it wouldn't fit well in PvE, I'm aware of that.
    However, I still believe that having the choice is good if the alternative offers a real advantage, even if it doesn't necessarily result in more DPS,
    yes people who seek parsing and optimization might not use it, but they represent a minor percentage of the community.

    But of course, they will never go for such a design, and obviously, it wouldn't please everyone.
    However, to be honest, I'm not sure how they could make the Summoner better than it is currently while keeping its current mechanics.

    Adding three more lego after Phoenix won't fundamentally change its rotation since they would have to align with how Ifrit, Garuda, and Titan work but with a different appearance,
    that's why I think the rework needs another rework and several changes in lower level.
    (1)

  5. #5
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by remiff View Post
    Phoenix was cool in Shadowbringers and was relatively different from Bahamut.
    Now, Bahamut and Phoenix are essentially the same, except one provides situational regen.

    It's not a problem that Phoenix is as strong as Bahamut, but it's a shame that these two summons no longer have their unique mechanics.

    Before, Bahamut had a semi-turret phase where you had to use ruin IV for optimization, and Phoenix had a mobile phase with a combo.
    However, they managed to erase the distinction that used to exist between the two, personally i don't believe they will revert this change.

    I think the Summoner in PvP has more flavor in certain aspects, but unfortunately, it wouldn't fit well in PvE, I'm aware of that.
    However, I still believe that having the choice is good if the alternative offers a real advantage, even if it doesn't necessarily result in more DPS,
    yes people who seek parsing and optimization might not use it, but they represent a minor percentage of the community.

    But of course, they will never go for such a design, and obviously, it wouldn't please everyone.
    However, to be honest, I'm not sure how they could make the Summoner better than it is currently while keeping its current mechanics.

    Adding three more lego after Phoenix won't fundamentally change its rotation since they would have to align with how Ifrit, Garuda, and Titan work but with a different appearance,
    that's why I think the rework needs another rework and several changes in lower level.

    It's not a problem in and of itself. It's a problem that devs interpret feedback as "just adjust potency". There seems be some implying going on ITT that devs have come up with this idea just out of nowhere and that minmaxers/optimizers have nothing to do with it. I don't really buy that. Maybe "we just want the leveling progression to make sense" is the means but we ultimately know the goal and I very highly doubt it has to do with the average Joe doing MSQ. The average Joe playing a class just wants the solution that makes SMN fun to play-- the minmaxer raider wants Bahamut and Phoenix to be the same. Can we not just be honest here...and to be clear I agree with your quote I'm just asking the general question.
    (1)