

Honestly my comment was mostly just a stupid joke.
Didn't even bother putting the /s in the end.
But now when you mention this I remember them saying that there was something they felt wasn't ready to show just yet so they postponed it.




Making hair and cloth move naturally isn't necessarily easy but can probably be done by making the model work with a popular physics engine. But let's assume they already did this because of the movement we already see. The issue is then collision, where clothes and hair collide with other clothes or the rest of the character model itself. To avoid this, some of the time spent making gear and hair goes into making sure it doesn't collide much on all the difference races, so if they could somehow solve the collision issue then it could save them time or thought about this issue when making the models.
If you think about hair though, in order to twist and turn to the extent needed for this, it could require a lot of polygons, rather than being very simple and blocky like it currently looks. Which returns us to the question of what if hundreds of players are next to eachother with all these polygons that they didn't anticipate and players complain about performance and crashes?
The social lifestyle content.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
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