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  1. #1
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,152
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Evergrey View Post
    Or they didn't really have much else to show so they added it to make it look more impressive.
    They said in the presentation that they had intended to show off the side content but it wasn't ready yet. My bet is that they had it booked in until the last minute waiting on something that they just couldn't get ready in time.
    (1)

  2. #2
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Iscah View Post
    They said in the presentation that they had intended to show off the side content but it wasn't ready yet. My bet is that they had it booked in until the last minute waiting on something that they just couldn't get ready in time.
    Honestly my comment was mostly just a stupid joke.
    Didn't even bother putting the /s in the end.

    But now when you mention this I remember them saying that there was something they felt wasn't ready to show just yet so they postponed it.
    (0)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,994
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Making hair and cloth move naturally isn't necessarily easy but can probably be done by making the model work with a popular physics engine. But let's assume they already did this because of the movement we already see. The issue is then collision, where clothes and hair collide with other clothes or the rest of the character model itself. To avoid this, some of the time spent making gear and hair goes into making sure it doesn't collide much on all the difference races, so if they could somehow solve the collision issue then it could save them time or thought about this issue when making the models.

    If you think about hair though, in order to twist and turn to the extent needed for this, it could require a lot of polygons, rather than being very simple and blocky like it currently looks. Which returns us to the question of what if hundreds of players are next to eachother with all these polygons that they didn't anticipate and players complain about performance and crashes?

    Quote Originally Posted by Evergrey View Post
    But now when you mention this I remember them saying that there was something they felt wasn't ready to show just yet so they postponed it.
    The social lifestyle content.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown: