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  1. #61
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Lusarae View Post
    Plus having permanent sandals on that you can never take off is a bit strange.
    The joke is there are barefoot npc... not too many but there are lol
    (0)

  2. #62
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,513
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    More detailed hands and feet would increase the polygon count. I guess, they try to avoid it because higher polygon count means higher minimum requirements for the game, especially the CPU.


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  3. #63
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,154
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by Larirawiel View Post
    More detailed hands and feet would increase the polygon count. I guess, they try to avoid it because higher polygon count means higher minimum requirements for the game, especially the CPU.


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    They could be greatly improved with textures alone. This game is about 15 years behind at this point. Not saying it looks bad, but many players have moved on. Retaining lower poly models for older systems is a possibility.

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    (0)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  4. #64
    Player
    Lusarae's Avatar
    Join Date
    Sep 2023
    Posts
    61
    Character
    Alu Lusarae
    World
    Balmung
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Larirawiel View Post
    More detailed hands and feet would increase the polygon count. I guess, they try to avoid it because higher polygon count means higher minimum requirements for the game, especially the CPU.


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    Unless every character is running around with bare feet and no gloves on this is not going to be an issue at all.
    (0)

  5. #65
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Lusarae View Post
    Unless every character is running around with bare feet and no gloves on this is not going to be an issue at all.
    Mao would like go barefoots.
    (1)

  6. #66
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    985
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    Isn't this still a work-in-progress? I'm sure the whole entire model is set to be redone over time, that's what they've implied is that eventually everything is intended to have this treatment.

    The hands and the fingers will absolutely require an increased polygon count to match up to the standards they are aiming for, unless they have some type of different method in mind to give the fingers this treatment. They are probably starting with stuff that would be immediately noticeable in a MSQ cutscene, so eventually i'm sure hands will be treated, my thinking though leans towards that they are probably assuming most players will be wearing gloves or gear that covers the fingers.

    My own thoughts on it aside, did they ever actually talk about hands/fingers during the london developer panels? (i couldn't stay awake long enough to watch it past the opening keynote)
    (1)


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  7. #67
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,977
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lusarae View Post
    Unless every character is running around with bare feet and no gloves on this is not going to be an issue at all.
    It's not going to be an issue period. Increasing the polygon count on the feet from like 60 to even 500 will be barely noticeable, you're more likely to notice the performance impact of increased texture resolutions in the terrain...if there are any.
    (0)

  8. #68
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,513
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lusarae View Post
    Unless every character is running around with bare feet and no gloves on this is not going to be an issue at all.
    Ahhh, that is the reason why the framerate is so low when you enter a night club in FF14. xD


    And i do not know how the character model processing exactly works in FF14. But it can be, that the feet are still processed by the engine even if your character has clothes on. AFAIR the clothes do not modify the character model like in other games. So the GPU can propably spare some processing time if the engine has a good Z occlusion. But it will still hit the CPU.



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  9. #69
    Player
    Arzalis's Avatar
    Join Date
    Aug 2013
    Posts
    411
    Character
    Kemi Epoc
    World
    Balmung
    Main Class
    Machinist Lv 82
    Quote Originally Posted by Lusarae View Post
    Unless every character is running around with bare feet and no gloves on this is not going to be an issue at all.
    Half gloves and tons of shoes that show the feet. But it's still not an excuse, imo.
    (0)

  10. #70
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    648
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Larirawiel View Post
    And i do not know how the character model processing exactly works in FF14. But it can be, that the feet are still processed by the engine even if your character has clothes on. AFAIR the clothes do not modify the character model like in other games. So the GPU can propably spare some processing time if the engine has a good Z occlusion. But it will still hit the CPU.
    Our characters in-game are separated into several segments. When we put on say, a pair of boots, it replaces the foot model with those boots, and depending on the size of the boots, may also replace parts of the leg model. Because of this, the game never has to render anything "underneath" the clothing, the model is just outright replaced and Square never has to worry about our characters clipping through our clothes or calculating model data underneath. Some gear does have priority over others if they're fighting for the same character segment, so bulky gloves and bulky sleeves that make use of the same wrist segment on our character are determined mostly by whether or not the chest piece "allows" the glove to overwrite the sleeve.

    As for the topic at hand (heh), it takes very little now to render a few extra polygons on hands and feet, so while it may've been a concern in the PS3 and 32 bit days, we're long past that and I think we can handle having toes and rounded fingers, I'm sure a dedicated 3D artist or 2 can handle the necessary glove/shoe models over the next 8 or so months.
    (5)

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