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  1. #1
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    I'm gonna be the unsung hero of this thread and also advocate for male nipples, as well as updated hands (god the hands, they do so many close up shots of hands, WHY DO THEY LOOK LIKE THAT) and feet. It's so odd looking to have a shirtless glam where you just have nothing there. It almost makes me wish i had a bra instead.

    Quote Originally Posted by Ath192 View Post
    In my opinion if they can do this for a boss they can do it for us. They even dyed her nails.
    I think they just ripped her model from Dissidia
    (4)
    Last edited by Averax; 10-27-2023 at 03:23 AM.

  2. #2
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Basically, hands, butt, feet, and anything that requires spherical shading to a degree on the body took a hit going from 1.0 to 2.0. Honestly, I think the feet are worse than the hands but not by much.
    (0)

  3. #3
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,810
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Colt47 View Post
    Basically, hands, butt, feet, and anything that requires spherical shading to a degree on the body took a hit going from 1.0 to 2.0. Honestly, I think the feet are worse than the hands but not by much.
    As a matter of fact, I have a stock picture of a Miqo from 1.0

    here it is:

    (14)

  4. #4
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Ath192 View Post
    As a matter of fact, I have a stock picture of a Miqo from 1.0

    here it is:

    Oh yeah, like the graphics update is going one step up after going two or three steps back with the 1.0 to 2.0 move.
    (5)

  5. #5
    Player
    SigmaOZ's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    754
    Character
    Sigma Alpheratz
    World
    Faerie
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Ath192 View Post
    As a matter of fact, I have a stock picture of a Miqo from 1.0

    here it is:


    That clearly shows how much better the models were in 1.X, I wish they brought them back.


    Modern GPUs should be more than enough to handle the high polygon count.
    (10)

  6. #6
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,810
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SigmaOZ View Post
    That clearly shows how much better the models were in 1.X, I wish they brought them back.


    Modern GPUs should be more than enough to handle the high polygon count.
    I remember running this game in 1,000 dollar laptop in 2010. It wasnt smooth but it was playable. Surely 13 years later we can run even better looking models imo.
    (0)

  7. #7
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,185
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by SigmaOZ View Post
    That clearly shows how much better the models were in 1.X, I wish they brought them back.


    Modern GPUs should be more than enough to handle the high polygon count.
    There were obviously systems then that could handle it. They could have had graphic options that allowed players to choose higher or lower quality models instead of throwing all that out. It's funny that the difference between highest and lowest quality in the game now is so narrow. Must be the console mentality.
    (1)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  8. #8
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,618
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Well if the Hrothgal legs are any indication that is most likely being addressed in the graphical update. I assume the model they're using is just a downscaled version of the Dawntrail one.
    (0)

  9. #9
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Is reason why nots able has bare feets in game? Stock shoes coverings up bad feets? Mao also nots impressed with high heel shoes. 2B boots look likes torture devices for feets. Is why Mao prefers Type 51 boots and legs. Mao thinkings feets problems is WAY more urgent than messings with limbal eye rings.
    (3)

  10. #10
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    658
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    The sandals of the bare feet models I believe are to make the foot relatively consistent between "bare" feet and when you have shoes with any heel on.

    When high heels like the 2B shoes get equipped, instead of offsetting the model upwards a set distance, it instead just... cuts off part of the leg. And because the rig for our characters aren't made for the feet at that angle, it deforms very, very strangely. It's why I don't use the 2B heels on my highlander. If we were to fix heels and make them work properly, we'd have to introduce a proper IK system to the animations and rigs to account for our characters having heels, which can eat a lot of resources if you have a bunch of characters on screen. IK animations tend to work better in more controlled environments compared to MMOs.

    We don't have many high heels in the game anyway, and the ones that do exist aren't all that high with exceptions like the 2B boots.

    That said, it would be neat if Square could think of improving on the animation system as a whole with the graphics update; better blending between animations, IK systems to properly plant our feet on the ground (with a possible heel fix), and transitions between certain animations. We don't need the actual motion physics from 1.0, but having our characters use a starting and stopping animation that blends seamlessly when we move around helps a lot for making movement feel fluid.
    (5)

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