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  1. #1
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    What I have said previously...
    I mean, it would be easy to make spells with 1-2-3 combos. They ARE instant, but Crimson Cyclone and Crimson Strike are both GCDs, tagged as "Spell", and a combo. Mountain Buster is an oGCD but has a similar effect. Verholy/Flare, Scorch, and Resolution are all Spell flagged and work as a combo. Scorch and Resolution both have the "Combo Action" tag in their descriptions as well.

    It doesn't take a lot to shift from that to an actual 1-2-3 combo in terms of game mechanics.

    .

    I think the point I'm making here is, I don't think you guys want "same level as the tanks". I think you want a higher level than WAR and SMN and something more akin to RDM or DNC (a Job I know you really like). But those are two very different statements, which leads to unnecessary disagreement because of confusion. That is, if you aren't saying what you actually want, then it's going to lead to people like me holding you to it and you being upset that you're being held to something you don't mean.

    When someone says "like the tanks", I'm thinking 1-2-3 rotation (which is easier than DoT tracking, so actually easier than healers currently are, imo), a 1 min buff ability (which WHM has outright with PoM already), a long-ish CD damage ability (like Primal Rend or Confetior) (which WHM has outright with Misery already and SGE has with Plegma), and an oGCD or two to weave (which WHM has outright already with Assize).

    It's why I've - several times now - listed out WAR and WHM abilities side by side and noted that other than the 1-2- (single target), 1- (AOE), and having two separate buttons for its single target vs AOE oGCD (but since they share a CD, I don't consider that an increase in complexity) that WAR has, that WHM already has an overall rotation very similar to WAR in terms of complexity, the only wrinkle is that WAR interacts more directly with its gauge for damage...but it's not a complex interaction (Fell Cleave spam with a TINY bit of nuance to Infuriate).

    But this is because I'm working on the assumption that when people say they want healers to have rotations like the tanks, that it means WAR is a viable tank under that scenario. And when someone says similar complexity, it's a pretty similar argument since someone might point out that some healer mechanics are more complex than what respective tanks have (again, DoTs).

    When the main distinction between them is the 1-2-3, is it surprising I might interpret your argument that way?

    .

    And the thing is...I wouldn't mind that. I'd LOVE to trade in a DoT for a 1-2- combo. WAR's Storm's Path is so easy to track and upkeep compared to DoTs, it's not even funny.

    .

    EDIT:

    Anyway, the point isn't to be antagonistic.

    It's just that I think we're essentially there already. It's also why, sadly, I don't think that's what people actually WANT when they ask for it. I say sadly, because I wouldn't mind that much.
    (0)
    Last edited by Renathras; 10-27-2023 at 01:16 PM. Reason: Marked with EDIT

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Renathras View Post
    It's why I've - several times now - listed out WAR and WHM abilities side by side and noted that other than the 1-2- (single target), 1- (AOE), and having two separate buttons for its single target vs AOE oGCD (but since they share a CD, I don't consider that an increase in complexity) that WAR has, that WHM already has an overall rotation very similar to WAR in terms of complexity, the only wrinkle is that WAR interacts more directly with its gauge for damage...but it's not a complex interaction (Fell Cleave spam with a TINY bit of nuance to Infuriate).
    Yeh, apart from such things as how you compare IR (and it's 3 FCs)/Primal Rend to prepping a Misery with Solace/Rapture. Except, unlike Solace/Rapture, that FC spam has the 'tiny' nuance of reducing Infuriate's CD. And Primal Rend has an animation lock/gapclose so you have to consider mechanics and your positioning. And you can shift it forward to before the FCs if needed to better work around said issues. The +15s for your Eye buff on IR needs to be considered so you don't overcap by accident (it gives enough time for 2 full 123 combos). There's more depth to WAR than you first think there is, and while SE seems to be trying their damn hardest to remove it all 'for accessibility' or whatever reason they've got, it's still more than WHM has. Come 7.0 though you might be correct, though that'd be because WAR got more braindead and dropped to WHM's level, not 'because it's already at WHM's level'
    (5)

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Renathras View Post
    I think the point I'm making here is, I don't think you guys want "same level as the tanks". I think you want a higher level than WAR and SMN and something more akin to RDM or DNC (a Job I know you really like). But those are two very different statements, which leads to unnecessary disagreement because of confusion. That is, if you aren't saying what you actually want, then it's going to lead to people like me holding you to it and you being upset that you're being held to something you don't mean.
    You could always just take me at my word instead of tell me what I'm saying is not what I want and what I actually want is what you think I want. No? Okay then, I'll go cry in a corner.
    (7)