Results 1 to 10 of 238

Hybrid View

  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    424
    I don't see any reason why a mage needs to have auto attack in the first place. They don't need to be tied to a TP system.

    Hopefully people can start thinking outside of the box a little bit. Otherwise they won't be able to see all of the possibilities for a new combat system.
    (2)


    "We all enjoy a delicious slice of yummy cake every now and again."
    ~ Moderator Jhanaka

  2. #2
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Grit View Post
    I don't see any reason why a mage needs to have auto attack in the first place. They don't need to be tied to a TP system.

    Hopefully people can start thinking outside of the box a little bit. Otherwise they won't be able to see all of the possibilities for a new combat system.

    Actually, they do. They need some way of damaging mobs if they are out of mp, or are playing tactically to conserve mp in a dungeon or whatever. Before they added mp regen, a significant amount of my damage to mobs came from my attack and TP skill(s).

    All I'm saying is that I'm disappointed because they are taking away significant control of battle. I hardly think that hitting the light attack key 3-4 times to build TP was that burdensome. But who knows, they might surprise us and come up with a nice system.

    I'm extremely skeptical of that, however. History has proven that the more you listen to the whining from armchair developers on forums, the higher the chance that you screw your game over irrevocably.
    (0)

  3. #3
    Player
    Speeral's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    263
    Character
    Speeral Olbodra
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Kaedan View Post
    Actually, they do. They need some way of damaging mobs if they are out of mp, or are playing tactically to conserve mp in a dungeon or whatever. Before they added mp regen, a significant amount of my damage to mobs came from my attack and TP skill(s).

    All I'm saying is that I'm disappointed because they are taking away significant control of battle. I hardly think that hitting the light attack key 3-4 times to build TP was that burdensome. But who knows, they might surprise us and come up with a nice system.

    I'm extremely skeptical of that, however. History has proven that the more you listen to the whining from armchair developers on forums, the higher the chance that you screw your game over irrevocably.
    if your in a dungeon and ur low on mp take a minute to let a mage recover a few hundred ticks and ur good to go. plus we have a 10 minute ability giving us 500+ or more mp, plus we have tools to lower mp consumption, and recover used tp. So that is kinda moot anyways mages truly don't need to gain tp is they don't want to.

    I only worry about AA messing up mages and DD when trying to stack single use buffs for weapon skills. This is my biggest worry right now is SE balancing that I don't want to go for blood right and Profundity II and AA hits and I didn't have a chance to use my skills to buff a magic attack. Whether done in macro or manually there are still delays and AA might go off during those times and mess up those strategic elements. Also I hope haste gear and spells get added now as well to help speed ourselves up and what not.

    These are my concerns right at the moment. I was fine with the current battle system and quite enjoyed it as a mage and now while leveling DD. Even on DD jobs PUG being my highest I don't find my self using 11111111111111111111111111111111112111111111111111111111111111311111111111111111111111111114 at all. I am anxiously optimistic about the new battle system, however, I do have my worries and am going to reserve those until its released.

    Edited for spelling
    (0)
    Last edited by Speeral; 04-01-2011 at 12:45 AM.