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  1. #1
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Sojiro View Post
    At least give it a shot first. We still don't know all the details, try it before claiming it fails and quit >.>
    The lack of AA was the core of the game, it gave tactics to solo fights, to party fights, to BR, to stamina control, to TP control EVERYTHING.

    The point is not that the new battle system can be good, the point is that I loved it before and everything is gonna get scrapped while it could be improved. And I can tell you I'm not the only one thinking this way, just take a look at the forums... what's the highest rank of those against AA? and of those in favor?

    And this because come people thought that trying out something new was too difficult, while whining is much easier...
    (2)

  2. #2
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Alcide View Post
    The lack of AA was the core of the game, it gave tactics to solo fights, to party fights, to BR, to stamina control, to TP control EVERYTHING.

    The point is not that the new battle system can be good, the point is that I loved it before and everything is gonna get scrapped while it could be improved. And I can tell you I'm not the only one thinking this way, just take a look at the forums... what's the highest rank of those against AA? and of those in favor?

    And this because come people thought that trying out something new was too difficult, while whining is much easier...

    That is a worry I have. We will lose significant amounts of control in fights (at least mages will). In FFXI, I was ok with AA as a mage, since I had to be in melee range for it to work. I could sleep mobs and take care of crowd control without worrying about accidentally waking stuff up with a melee attack.

    But with FFXIV, my AA is ranged. Since I have to have my weapon out to cast spells, it's going to be extremely annoying if AA wakes it up. There had better be a way to turn it off, is all I'm saying.

    Additionally, people are going to pay less attention now, so I'll also have to worry about their dumb ***es. And we can't use the facing trick, since FFXIV makes you auto-face the enemy you're attacking... *sigh* I'm less and less thrilled with this as I think about it.
    (2)
    Last edited by Kaedan; 03-31-2011 at 09:44 AM.

  3. #3
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kaedan View Post
    That is a worry I have. We will lose significant amounts of control in fights (at least mages will). In FFXI, I was ok with AA as a mage, since I had to be in melee range for it to work. I could sleep mobs and take care of crowd control without worrying about accidentally waking stuff up with a melee attack.

    But with FFXIV, my AA is ranged. Since I have to have my weapon out to cast spells, it's going to be extremely annoying if AA wakes it up. There had better be a way to turn it off, is all I'm saying.

    Additionally, people are going to pay less attention now, so I'll also have to worry about their dumb ***es. And we can't use the facing trick, since FFXIV makes you auto-face the enemy you're attacking... *sigh* I'm less and less thrilled with this as I think about it.

    OMG! do you really think thats how it will work?

    You have your weapon drawn and you target a mob and you start to pew pew instantly?

    NO!

    I can guarantee you it will be:
    1) draw weapon
    2) target mob
    3) initiate combat (auto attack)
    4) if you need to stop combat you either a) stop auto attack or b) sheath weapon
    5) you will still execute skills and abilities as you do now.

    and for the facing issue, I'm sure they can code in that engaging with AA doesn't have the autofacing feature enabled. That it's a feature only used for skills/spells/abilities.

    They just aren't going to slap Auto Attack in there and be done with it.
    (1)

  4. #4
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by ChiefCurrahee View Post

    They just aren't going to slap Auto Attack in there and be done with it.
    Ok, so let's think about what we have right now that can't work with AA.
    - mostly all the buffing skills
    - auto-facing
    - stamina gauge
    - TP management (including TP buffing skills)
    - BR
    - normal attack's damage
    - normal attack's variations

    This is only about AA, without counting all of the changes they are gonna make that don't concern the battle system (armory system, stat points, physical level...). They also said they can't tell us anything yet coz they're still testing (wich makes me think that they don't know yet)
    Add the fact that we don't have any real content, when are we gonna play the real game? 2050?

    How is scrapping everything istead of improving what we already have the best solution??
    And Yoshida said we are gonna see the first changes in spring... If it's not just an AA thrown in the current system I bet he was talking about spring 2012
    (0)