It'd most certainly be a nerf to lose our sustaining skill yes. There's a reason it got turned into what it is, everyone was throwing it around in SHB in general even as the MT, because the healing was really good to use. Now we have the cooldown for ourselves and the support which is a better system. Shadowbringers WAR was ok, the lack of stacks made it remain eh to spam the Fell Cleave's especially for those with higher ping or not building into whatever the best skill speed is. I can't remember 100% of every single thing about WAR from every single patch as memory can only recall so much for me personally, but each expansion has WAR building more upon itself regardless. WAR doesn't really need a rework, the jobs that are more of a problem need that, like BRD but that's for DPS threads.
I'm fine keeping it as the simpler job for people to play, if they want more complexity that's what the other tank jobs are for. PLD for needing to know how to utilize the full support skill set, DRK for the MP management and OGCD ham time, or GNB for combo/burst city. Most I'd want is the physical reflect on Vengeance removed because it's situational and also follows the old ARR trapping of things like Low Blow having potency attached to it at the time along with the stun, so nobody ever used it for the stun even when it was actually a good idea for things like Ifrit at the time(I just want the mit to be a mit). Also just remove the bind effect on HG because really, who uses it for that effect? It's just a silly trap for people who don't realize killing the bound enemy removes the buff, and you can't just use it as an invuln normally for certain situations. Maybe bring back Butcher's Block as a third GCD finisher, although I don't know what they'd do with it. I just miss the animation personally so I'll throw my hands up on that one.
DRK is an unfortunate creature as it hardly gets the buffs it should get but it doesn't help when so many want to focus on tearing down WAR as shown in a lot of threads which yes, we've discussed plenty. It's not a good mentality. It doesn't help that DRK gets stuck with only a single combo path when they used to have two at the time, it wouldn't be that much more difficult to implement really. I can get some people just like it for the aesthetic and lore as well as being OGCD heavy but a little more freeform than the tightness of GNB so it's a little less boring. Me, I'm fine having a slow and steady job that rips and tears fine enough so WAR fits and has fit for awhile. I don't need it to go backwards the same way DRK's wouldn't want old Living Dead back.
I will at least say, you're one of the more healthier minds in regards to discussion, and I do appreciate it really.


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