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  1. #1
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rithy255 View Post
    Snip
    It'd most certainly be a nerf to lose our sustaining skill yes. There's a reason it got turned into what it is, everyone was throwing it around in SHB in general even as the MT, because the healing was really good to use. Now we have the cooldown for ourselves and the support which is a better system. Shadowbringers WAR was ok, the lack of stacks made it remain eh to spam the Fell Cleave's especially for those with higher ping or not building into whatever the best skill speed is. I can't remember 100% of every single thing about WAR from every single patch as memory can only recall so much for me personally, but each expansion has WAR building more upon itself regardless. WAR doesn't really need a rework, the jobs that are more of a problem need that, like BRD but that's for DPS threads.

    I'm fine keeping it as the simpler job for people to play, if they want more complexity that's what the other tank jobs are for. PLD for needing to know how to utilize the full support skill set, DRK for the MP management and OGCD ham time, or GNB for combo/burst city. Most I'd want is the physical reflect on Vengeance removed because it's situational and also follows the old ARR trapping of things like Low Blow having potency attached to it at the time along with the stun, so nobody ever used it for the stun even when it was actually a good idea for things like Ifrit at the time(I just want the mit to be a mit). Also just remove the bind effect on HG because really, who uses it for that effect? It's just a silly trap for people who don't realize killing the bound enemy removes the buff, and you can't just use it as an invuln normally for certain situations. Maybe bring back Butcher's Block as a third GCD finisher, although I don't know what they'd do with it. I just miss the animation personally so I'll throw my hands up on that one.

    DRK is an unfortunate creature as it hardly gets the buffs it should get but it doesn't help when so many want to focus on tearing down WAR as shown in a lot of threads which yes, we've discussed plenty. It's not a good mentality. It doesn't help that DRK gets stuck with only a single combo path when they used to have two at the time, it wouldn't be that much more difficult to implement really. I can get some people just like it for the aesthetic and lore as well as being OGCD heavy but a little more freeform than the tightness of GNB so it's a little less boring. Me, I'm fine having a slow and steady job that rips and tears fine enough so WAR fits and has fit for awhile. I don't need it to go backwards the same way DRK's wouldn't want old Living Dead back.

    I will at least say, you're one of the more healthier minds in regards to discussion, and I do appreciate it really.
    (0)
    *Job effectiveness will vary depending on player skill

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,081
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MikoRemi View Post
    Snip
    I think you're right that warrior should be simple, I don't think it needs to be complex, but that's what shadowbringers warrior already achieved without sacrificing some more interesting aspects like having your ogcd/gap closer tied to gauge and choosing from a healing only defensive and a defensive mitigation on a shared CD, I feel like personally SHB warrior was already in a fun spot for what it did.

    Why people may not like warriors current design is more that the perceive "power level" has been overblown a bit in general, but it does still stand that it's currently one of the better tanks with barely any "downsides" and while buffing everything to its level may solve the issue i think this in a way will result in the game feeling more bland in terms of "job design" if we kept buffing jobs to cospeciate for each others weaknesses, In reality I feel that we need "upsides" to jobs in the same category to avoid each feeling bland. My main issue like i've said previously is the AOE healing and the party healing aspects, but the latter is more of a disagreement on warriors design choices (personally I'd love warrior to have a raid wide that "intimidates" the enemy reducing the enemies damage by 15% instead of shake), But I do think the high sustain playstyle can be fun, I just preferred how it felt in shb. The only "unhealthy" aspect is mainly the AOE healing part which I don't think just giving healers more dps is the actual solution. (SHB had issues imo but was more fun for the most part, I still disagree with the aoe healing aspect)

    I get that you really enjoy warrior in it's current form and it might be frustrating when people want to take that away from you, but I think the frustration comes in that 1. Healers feel like they've had their main job from them took especially in dungeon content (which is popular even if it's not high end duties), 2. Other tanks feel like warrior does way too much compared to them but they dont really like the idea of being buffed to warrior levels.

    It's hard because theirs likely a good amount of people who love current warrior (it's the most popular tank for a reason), but theirs likely a big amount of healers/tanks that direct their own frustrations to the job, I think partly some of that is valid but it also comes across like warrior is some amazing over performing job when in reality it just has a lot of strong value, it's not even that far off from other tanks in current content (even dungeons pulls are super easy for every tank at this point)

    my personal "solution" might not be your ideal, but again I really dont want them to just nerf warrior and make other tanks better, I honestly like how warrior looks as a job but just get bored with how it plays, I'd honestly hope for warrior to keep their identity of the sustain tank and even if they do nerf that in some capacity they could buff other aspects of warrior to make that nerfing hurt less... But I don't even want them to "nerf" warrior I want a small rework personally but that's something we may just have to agree to disagree on.
    (1)
    Last edited by Rithy255; 10-26-2023 at 03:23 AM. Reason: spelling errors