Somehow, I don't think the community understands what it really wants here because the healers want more complex damage rotations when new people have enough trouble already wrapping their heads around how to operate a scholar and astrologian, while at the same time people want tanks to be more dependent on their mitigations / weaker when we have a good example of this with DRK, and it is a complete crapshoot running that job in the dungeon content when the healer is just getting their paces. I literally experienced this first hand having to use Hyper potions on a DRK just to survive The Final Days of Amaurot with a struggling scholar.

The reason the two sides are going this route is probably because of...

A) people are taking this from the perspective of end-game and/or the most commonly used healers like WHM being paired with all the tanks in current content.
B) At this point it's been years since most people have taken Shadowbringers MSQ content seriously and few remember the problems of learning jobs after coming back several months later.
C) Most folks have become somewhat complacent in their positions forgetting that gear power creep is a thing in this game, especially when we are at patch 6.55 where the entire game breaks like a pretzel stick.