I mean drk back in stormblood was the “war” we have now sustain dungeon wise. Abyssal drain and blood price healed you the entire time too full in every trash pack. Boss fights we’re the only one we’re it was a bit more spicy.So basically homogenization with WAR and creating a second tank to invalidate the existence of dungeon healers.
Not thrilled. I much prefer the 25% shield on a 15s cooldown. The flexibility of that cooldown does not go unnoticed when optimizing it beyond dps.
Yes, at one point in time (Stormblood, the same expansion that added TBN), DRK had the highest AoE sustain in the game, though still not far above Warrior with IR-IF at the ready.
Some small corrections, though: at that time, AD didn't heal without DA, at which point it still healed for just it's damage dealt (160p per target) and cost over a third of your MP, while each hit received during Blood Price generated only enough MP for maybe 7% of that cost, iirc, and AoEing in any other way came at cost to sustain since it took up MP otherwise usable by Souleater or AD.
What allowed for DA-AD spam wasn't Blood Price, btw; its MP generation was too slow. It was Quietus, especially if/when paired with BW. BP did give some Blood with which to use Quietus, but literally just 1 blood per hit taken; the majority of its Blood gen was passive and dwarfed by Blood Weapon.
BP would net you an extra cast or two at 10 or so targets, depending on their attack rate. At that same count, though, BW-Quietus would be self-refunding and net generate over half your MP per action.
Tl;Dr: BP itself didn't heal and couldn't keep up with the demands of DA-AD except in the highest of rates of hits taken.
Last edited by Shurrikhan; 11-05-2023 at 02:03 AM.
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