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  1. #421
    Player
    illriginalized's Avatar
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    Dec 2011
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    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by syntaxlies View Post
    well you wouldn't have to do it if you don't want but i wanna hold 2 lances.
    I rather hold a lance and a shield. But anyways, your extreme literally goes outside the boundaries or better yet capabilities of this game. Where as changing stats on the fly.. not so much.
    (0)

  2. #422
    Player
    SwordCoheir's Avatar
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    Dec 2011
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    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by illriginalized View Post
    I rather hold a lance and a shield. But anyways, your extreme literally goes outside the boundaries or better yet capabilities of this game. Where as changing stats on the fly.. not so much.
    I don't really see how terribly different it is, your asking SE to change a game mechanic to allow you to swap gear mid-battle, and to make it viable you have to fix the blinking issue because of the major slowdown and bind it causes. They also may have to make it work where you can auto-attack while blinking (un-verifiable atm) and maybe overhaul the stats to make it even worth doing to begin with.

    That seems like just as much work as incorporating the ability to dual-wield lances, new animations templates for 2 lances, and maybe a new ws template to utilize them.
    (1)
    Last edited by SwordCoheir; 04-14-2012 at 12:28 AM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  3. #423
    Player
    illriginalized's Avatar
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    Dec 2011
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    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by SwordCoheir View Post
    I don't really see how terribly different it is, your asking SE to change a game mechanic to allow you to swap gear mid-battle, and to make it viable you have to fix the blinking issue because of the major slowdown and bind it causes. They also may have to make it work where you can auto-attack while blinking (un-verifiable atm) and maybe overhaul the stats to make it even worth doing to begin with.

    That seems like just as much work as incorporating the ability to dual-wield lances, new animations templates for 2 lances, and maybe a new ws template to utilize them.
    Ah but all that is SE's fault. For trying to over complicate the game because they didn't want players figuring out what goes on behind the animation. And the blinking... especially the length of the blink, lol I'll just never understand.

    Actually I believe the reasoning for the long delays in just about everything in this game.. is due to the fact that SE wants to track every single little move you make, including changing of jobs/classes/gear/trades/melding/converting to materia etc..
    (0)

  4. #424
    Player
    SwordCoheir's Avatar
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    Dec 2011
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    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Aye they purposely put that barrier in there because they didn't want it to become a standard like in FFXI, just the same way they didn't want people dual-wielding weapons.

    Since the game doesn't have something that lets you change all gear at once, there's really no way to avoid blinking. And why would they go around making such fixes if they still have no intention on incorporating gear swapping (probably the only thing keeping mages from having too much of an advantage tbh). If anything I'd say SE went out of their way to make sure it didn't come back.

    Actually SE's excuse for the slow menu interface was to help counter RMT actions, but IMO it just hurt the game in the end. It doesn't help the servers internal architecture is horrendous making things that much worse to actually accomplish anything.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  5. #425
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    Quote Originally Posted by SwordCoheir View Post
    Aye they purposely put that barrier in there because they didn't want it to become a standard like in FFXI, just the same way they didn't want people dual-wielding weapons.

    Since the game doesn't have something that lets you change all gear at once, there's really no way to avoid blinking. And why would they go around making such fixes if they still have no intention on incorporating gear swapping (probably the only thing keeping mages from having too much of an advantage tbh). If anything I'd say SE went out of their way to make sure it didn't come back.

    Actually SE's excuse for the slow menu interface was to help counter RMT actions, but IMO it just hurt the game in the end. It doesn't help the servers internal architecture is horrendous making things that much worse to actually accomplish anything.
    It's not just about RMT, it's about cheating in general.
    (0)

  6. #426
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    Grrr multi quote not working
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  7. #427
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    Mar 2011
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    Quote Originally Posted by JakeRoon View Post
    am I reading your post? Do I even exist, or is this all in your mind....clearly you fail to grasp the concept he was discussing :P

    but to be fair it's a pretty tough concept.

    And, actually that is the response I always get to any application of René Descartes lol......

    it goes like this

    "hey , nothing exists....it's all in your head."

    "Oh yes it does, because I am talking to you duh!"

    "Are you? or am I just all in your head?"

    "UhhhHHhhh, leave me alone Jake! you are weird!"

    "Am I ? Or are YOU weird because I am just a figment of your psyche? "

    Anyhow....

    I feel like gear swapping should be replaCES with a more fun dynamic BATTLE system that does not need gear swapping , you know?
    Quote Originally Posted by SwordCoheir View Post
    Kinda like what you perceive as normal may be entirely different from what I perceive as normal, so it ends up all being a matter of context?
    Actually I think he is more referring to perception of the truth and reality itself. Separating the two is more difficult than people give credit for. A fact is a fact based on the perception of a person(s). If my perception(s) is/are different then the fact(s) are different or do not exist at all. Hence perception is 9/10 reality. The other 1/10 is doubt, fear or instinctual skepticism. Both the 9/10 and the 1/10 are based on thought or reaction and since that is true then there is a distinct possibility that reality would change or cease to exist if we were to change our perceptions. At least that's what I got from it .

    To apply that concept to our current forum topic.

    How far down the "fantasy" hole do we want to go. Are ninja flips by mages ok now? Do we allow gear swapping at will in any location or situation? Do we allow skills to be mixed and matched by any class/job?

    The real question is...what is your perception of how this game should be and what we should be capable of and how to balance that out while considering content. If you feel like a Dev now then your are starting to understand their job. Good Luck guys .
    (0)
    Last edited by Mortikhan; 04-14-2012 at 03:43 AM.

  8. #428
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    Quote Originally Posted by SwordCoheir View Post
    And why would they go around making such fixes if they still have no intention on incorporating gear swapping (probably the only thing keeping mages from having too much of an advantage tbh). If anything I'd say SE went out of their way to make sure it didn't come back.
    But wait... mages can already gear swap, as in right now.
    (0)

  9. #429
    Player
    SwordCoheir's Avatar
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    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Exni View Post
    But wait... mages can already gear swap, as in right now.
    They can now, but until a few patches ago they couldn't cast w/o their weapon out, so it's more of a unintended side effect rather than SE actually adjusting the mechanics so mages could gear swap. It still doesn't really give them any advantages and the slow pace of changing gear and being bound hurts them more in the long term. In either case it doesn't diverge from the point they won't go out of their way to fix something like blinking, unless they actually intend on full gear swaps mid-battle becoming a very integral part of the game.
    (1)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  10. #430
    Player
    Molly_Millions's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SwordCoheir View Post
    They can now, but until a few patches ago they couldn't cast w/o their weapon out, so it's more of a unintended side effect rather than SE actually adjusting the mechanics so mages could gear swap. It still doesn't really give them any advantages and the slow pace of changing gear and being bound hurts them more in the long term. In either case it doesn't diverge from the point they won't go out of their way to fix something like blinking, unless they actually intend on full gear swaps mid-battle becoming a very integral part of the game.
    That's not true, you could always cast with your weapon put away. I know because my LS used to hound me about putting my weapon away because I liked the way it looked when I ran with it out.
    (0)

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