Quote Originally Posted by Katish View Post
The issue with the latter is that raising the damage taken is argumentative on just how much it should be raised (although I agree it should be raised), but even should it...tanks can self heal and other classes can mitigate...then there's the complexity of gear score and having to do that with ALL content...which even then does not futureproof it. Where as class designs are much easier as they are every expansion, and in between expansion. I recommend you try blue mage if you haven't already but that job has the key to what should be engaging healer gameplay.



Thanks for your opinion :3. I have decided to try it at the very least.
Raising healing requirements while so much of the party’s cumulative mitigation is on the DPS is also a big problem, abyssos was a problem because mistakes other party members made “looked” like it was a failure on the healers when really the healers were doing everything correctly

If they are going to up damage they need to consider removing mitigation from DPS and giving it back to the shield healer because the DPS would apparently rather wipe to a routine raidwide than press addle 99% of the time

Less relevant in casual content but still