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  1. #1
    Player
    Katish's Avatar
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    May 2022
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    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    No, I don't think anyone wants a flat % increase to every raidwide, unless they want WHM to be out entirely. I'm just pointing out that what SE thinks increasing healing required means is far from ideal, with the side effect of making double shield healer an appealing choice.

    What is an acceptable solution would be increased frequency to increase pressure. What we're lacking right now is something that pressures our healing kit, a single heavy raidwide that overkills us by 10% without mit that has a bleed every minute does not pressure our massive healing kit since we can just burn 2 things on every raidwide since they're so sparse. I think there is a place for these heavy raidwides with bleeds attached, but they also need to have moderate pressure damage throughout the fight. We could also use what we got in Barbariccia EX, she does raidwide chip damage throughout the fight, a slow burn of resources through chip damage would also help regen healers shine because their regen will actually have usage.
    I don't think even this is enough for "regen" healers to shine (I assume you mean pure given SGE is technically a regen healer and whm technically is less so in comparison)...even in Barb you can be fine with one healer. I think people praise Barb because it wasn't boring in terms of prog...but outside of prog it falls into the same issues as any other fight.

    What pure healers need is the ditch of "pure and shield"...this should never have been a concept as mitigation will always be preferred. What needs to happen is the cull of mitigation skills on dps and tanks to be added back to healers, so all healers have the ability to answer whatever is thrown... and then have healers in down time focus on something that each can specialize in individually as to not be replaceable or comparable to another.
    (3)
    Last edited by Katish; 10-23-2023 at 03:30 PM.

  2. #2
    Player
    Aravell's Avatar
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    Aug 2017
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    Limsa Lominsa
    Posts
    2,063
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Katish View Post
    I don't think even this is enough for "regen" healers to shine (I assume you mean pure given SGE is technically a regen healer and whm technically is less so in comparison)...even in Barb you can be fine with one healer. I think people praise Barb because it wasn't boring in terms of prog...but outside of prog it falls into the same issues as any other fight.

    What pure healers need is the ditch of "pure and shield"...this should never have been a concept as mitigation will always be preferred. What needs to happen is the cull of mitigation skills on dps and tanks to be added back to healers, and having healers instead focus on something that each can specialize in individually as to not be replaceable or comparable to another.
    By "regen healer", I mean the healers that have spammable regens on the GCD. Thinking about it more, the only way I can see them becoming relevant is if fights just had a constant percentage of HP removal every second, since HP removal bypasses shields and if the removal is non-stop and large enough, SGE and SCH may not be able to keep up with just Dawn+Physis. But the downside is that if the HP removal is too much, it would just become a massive chore to deal with.
    (2)

  3. #3
    Player
    Katish's Avatar
    Join Date
    May 2022
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    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    By "regen healer", I mean the healers that have spammable regens on the GCD. Thinking about it more, the only way I can see them becoming relevant is if fights just had a constant percentage of HP removal every second, since HP removal bypasses shields and if the removal is non-stop and large enough, SGE and SCH may not be able to keep up with just Dawn+Physis. But the downside is that if the HP removal is too much, it would just become a massive chore to deal with.
    That's why I vote for the removal of shield and pure and just let the healers answer the call however they like, then also increase damage done by mobs, boss, whatever and burst damage. To differentiate them should only come from their down time (i,e what they do). So if they ramp up damage, any combination of healers should theoretically work... the only difference is you have the choice between a shield or a heal. Which might actually allow for more unique fight encounter designs where one would be prioritized over the other.
    (0)
    Last edited by Katish; 10-23-2023 at 03:37 PM.

  4. #4
    Player
    Aravell's Avatar
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    Aug 2017
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    Limsa Lominsa
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    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Katish View Post
    That's why I vote for the removal of shield and pure and just let the healers answer the call however they like, then also increase damage done by mobs, boss, whatever and burst damage. To differentiate them should only come from their down time (i,e what they do). So if they ramp up damage, any combination of healers should theoretically work... the only difference is you have the choice between a shield or a heal. Which might actually allow for more unique fight encounter designs where one would be prioritized over the other.
    Oh, for sure. I've said since they split the healers into pure/barrier that it's a bad idea, every healer should have the tools to meet the same challenges. I do want them to differ in the way they approach those challenges though. Would diversifying the way they heal cause some healers to be better than others in different situations? Of course. But I don't think it's a big deal as long as every healer combination can clear the content.
    (8)