
Originally Posted by
ty_taurus
I agree with Snow that no job really reaches a 10. I think back to past versions of the jobs as well, so some of the jobs during Heavensward might've hit a 10 for FFXIV, which is why I think none currently reach that level, but as for EW jobs:
10 - N/A
9 - N/A
8 - Ninja, Black Mage
7 - Dragoon
6 - Monk, Samurai, Bard
5 - Machinist, Red Mage, Gunbreaker
4 - Dancer, Reaper, Dark Knight
3 - Summoner, Warrior, Paladin, Astrologian
2 - Scholar
1 - White Mage, Sage
There are a bunch of jobs I'm only somewhat familiar with, and I just sort of ran that up quickly, so I might move things if I think about it some more. Even now, I'm going back to it a bunch of times and moving things around a little. Not all jobs in the same ranking are equivalent to each other for the record, and some are where they are for different reasons. Black Mage, for example, actually has one of the simplest DPS rotations, but is made really challenging by the unique nature that the game is constantly kicking you out of your rotation. You have to know when you need to move ahead of time in order to play Black Mage effectively and plan your mobility resources around that accordingly. Astrologian is mostly a 1, but its buff window burst is very physically demanding to perform on your fingers. Paladin is a little more complex than Warrior, but I don't think that's enough to push it into a 4 at the moment. Dark Knight's complexity is over-hyped I feel. Its just got a bunch of weaving in its burst, and is otherwise very straightforward. Your action order doesn't really matter. I don't know, I'm iffy on some of those still.
Dragoon I'd say has more to its skill ceiling because it has a lot of different cooldowns to keep track of that are really easy to desync until you get really good at the job.