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  1. #71
    Player
    Kaedan's Avatar
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    Mar 2011
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    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kilta_Firelotus View Post
    ok this is Something I like. With ffxi I could be afk and still help my party with just auto attack. Now since you can't win a fight with just auto attack ima be happy. Just keep my ADD arse active or ima get hyper. :3

    Now release ffxiv for the ps3 already.

    That's the only reason I'm ok with this change. Since he specifically mentioned that along with AA they would be making it so A) you can't win with just AA and B) they will be making timing of other abilities necessary.

    The thing I was worried about was making it a FFXI clone. Hopefully he can follow through on his promise not to here.
    (1)

  2. #72
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Honestly, this sucks.

    I've played WoW, I've played LotRO, I've played Aion, though I admit I only tried the FFXI trial (and quit mostly because my sister didn't like it).

    In each and every one of these games, autoattack added absolutely nothing to the combat system except occasionally swinging at an enemy I didn't want to. Autoattack adds nothing to the combat system except for forcing it to control the combat pace instead of you. I don't need the game to attack for me, that's what my abilities and spells are for.

    I'm certainly not going to drop the game just because of a single-decision by the developers. Hopefully, Tanaka & Co. can make it into a useful component, something the others have failed to do.
    (2)

  3. #73
    Player

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    Mar 2011
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    Besaid
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    5,019
    Quote Originally Posted by Alcide View Post
    Hey smartass, remember when people used to say "you don't like the game? don't play" and they were answering that square enix needed them?

    Guess what, it's the same situation.
    I'm not the only one pissed off about this, there will be a lot of complaints in the next days and I bet a lot of people that's playng now are gonna quit too.
    And now what? we don't count anything? Does SE only need people thinking like you?
    Oh sure, we tried hard to understan a system that at the beginning seemed stupid, but after a while turned out great, but listening to those that gave up at the beginning and don't know a crap about what they're saying sounds like a much better idea...
    if you want change, your opinion doesnt matter
    if you dont want change, your opinion doesnt matter
    if you like something, too bad it needs to be changed
    if you hate it, too bad you get what you get

    get used to these comments all over forums

    but seriously, auto attack and change to stamina wont mean too much if done right, it doesnt make anything a clone, or more unique

    ill reserve judgement for when it all comes in and we see it first hand what they are doing

  4. #74
    Player
    Kaedan's Avatar
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    Mar 2011
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    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Alcide View Post
    The lack of AA was the core of the game, it gave tactics to solo fights, to party fights, to BR, to stamina control, to TP control EVERYTHING.

    The point is not that the new battle system can be good, the point is that I loved it before and everything is gonna get scrapped while it could be improved. And I can tell you I'm not the only one thinking this way, just take a look at the forums... what's the highest rank of those against AA? and of those in favor?

    And this because come people thought that trying out something new was too difficult, while whining is much easier...

    That is a worry I have. We will lose significant amounts of control in fights (at least mages will). In FFXI, I was ok with AA as a mage, since I had to be in melee range for it to work. I could sleep mobs and take care of crowd control without worrying about accidentally waking stuff up with a melee attack.

    But with FFXIV, my AA is ranged. Since I have to have my weapon out to cast spells, it's going to be extremely annoying if AA wakes it up. There had better be a way to turn it off, is all I'm saying.

    Additionally, people are going to pay less attention now, so I'll also have to worry about their dumb ***es. And we can't use the facing trick, since FFXIV makes you auto-face the enemy you're attacking... *sigh* I'm less and less thrilled with this as I think about it.
    (2)
    Last edited by Kaedan; 03-31-2011 at 09:44 AM.

  5. #75
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Alcide View Post
    Uhm, coz you mean that at rank20 you tried the current battle system enough so you can say for sure that it totally sucks and only because of the lack of AA?? No, you and the others gave up and started complaining, can't I do the same now?
    I didn't "give up", in fact I wasn't even for AA. Thanks for making assumptions without any supporting evidence. I am level 20 because I loathe soloing and all the friends that came to XIV either quit or got tons of RL stuff going on.

    If you wanna be a snappy d-bag when I was trying to be kind go ahead but know what your talking about first, it helps.
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  6. #76
    Player
    Lamhirh's Avatar
    Join Date
    Mar 2011
    Posts
    181
    Character
    Lamhirh Nruri
    World
    Ragnarok
    Main Class
    Archer Lv 41
    if AA could be toggle-able. than let it be. But i have troubles immaging autoatack as archer or conjurer, and those are main classes i play:?
    (0)

  7. #77
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    Mar 2011
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    I don't see any reason why a mage needs to have auto attack in the first place. They don't need to be tied to a TP system.

    Hopefully people can start thinking outside of the box a little bit. Otherwise they won't be able to see all of the possibilities for a new combat system.
    (2)


    "We all enjoy a delicious slice of yummy cake every now and again."
    ~ Moderator Jhanaka

  8. #78
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Lamhirh View Post
    if AA could be toggle-able. than let it be. But i have troubles immaging autoatack as archer or conjurer, and those are main classes i play:?
    You are trying to imagine auto-attack in the system currently in play, its not going to be the same when they start patching in the battle system overhaul. Hopefully all turn out for the best, I am interested to see how it'll all come together in the end though.
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  9. #79
    Player
    Lamhirh's Avatar
    Join Date
    Mar 2011
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    181
    Character
    Lamhirh Nruri
    World
    Ragnarok
    Main Class
    Archer Lv 41
    you see, the curent system was outside the box and had possiblities... so people asked for something they already know, so they wont have to learn/think
    (2)

  10. #80
    Player
    Kaedan's Avatar
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    Mar 2011
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    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Grit View Post
    I don't see any reason why a mage needs to have auto attack in the first place. They don't need to be tied to a TP system.

    Hopefully people can start thinking outside of the box a little bit. Otherwise they won't be able to see all of the possibilities for a new combat system.

    Actually, they do. They need some way of damaging mobs if they are out of mp, or are playing tactically to conserve mp in a dungeon or whatever. Before they added mp regen, a significant amount of my damage to mobs came from my attack and TP skill(s).

    All I'm saying is that I'm disappointed because they are taking away significant control of battle. I hardly think that hitting the light attack key 3-4 times to build TP was that burdensome. But who knows, they might surprise us and come up with a nice system.

    I'm extremely skeptical of that, however. History has proven that the more you listen to the whining from armchair developers on forums, the higher the chance that you screw your game over irrevocably.
    (0)

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