Quote Originally Posted by Rithy255 View Post
I'd like more utility, "utility" tax does exist currently which would either mean you could remove it by removing rez (and magick barrier) and make it do close to BLM dps or you could add more to that utility... just adding more from current shouldn't be "taxed" because honestly the gap currently is already too much even after the buffs... but I doubt they would want RDM near melee damage
Yep, big ol problem of utility is that the developers value the utility more than the players do. Like with what Rongway responded to you with, the best utility Red Mage can receive is a personal shield. If you ever dip your toes into savage or ultimate you will very quickly realize how squishy Red Mage is compared to the other casters. This is two-fold because both Summoner and Black Mage have a personal shield ability that they can plan to use for those hard hitting attacks. Even with BIS by in Abyssos, I can dodge everything and only get by the required attacks and my healers would still have to baby me because my health pool was just so low.

And they definitely won't give Red Mage melee damage or make it close to Black Mage in DPS. It's like Schrödinger's DPS where our damage should be high because we have to be in melee range frequently, but also should be low because we can dual cast Rez 3 people before we run out of mana. It's like pimple on your back that you can't reach to pop, it's irritating and you can't do anything about it.

Quote Originally Posted by Rithy255 View Post
I just hope it's not like a 4th combo finisher and barely any changes from EW if anything, I'm kind of sick of how much combo finishers it's got now lol
"We have heard the complaints about Red Mage's lack of flexible movement and low damage for the effort, to combat this, we have added VerUltima as a finisher after Resolution. Please look forward to it."

I am mostly joking with that one.