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  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,671
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Poporito_Popoto View Post
    The bulk of players don't need BiS gear.
    Correct. Which means there's no reason to have it take so long to obtain it for the harder content that does want BiS.

    Quote Originally Posted by RaideDuku View Post
    FFXIV: We want to be able to gear faster!
    SE: OK, fine. For a start we'll make relics just take 1500 mid grade tomes to complete each step. That will make it so people can get multiple jobs their weapons quickly.
    FFXIV player base: No, not like that.

    Seriously, make up your godsdamned minds.
    The relic weapon is only BiS for the very last patch of an expansion. Otherwise, it barely outclasses the EX primal weapon replaced a full patch earlier (Barbie/Golbez)
    (6)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Correct. Which means there's no reason to have it take so long to obtain it for the harder content that does want BiS.
    You just used the word "want". If it's a want, it's not something that has to be acquired at all let alone fast.

    If you meant content that needs BiS, what is there besides Ultimate and maybe Criterion Savage? How many players are tackling that content using multiple roles instead of what they consider their main job?

    The problem with the gear system is that outside the two examples above, BiS gear usually is pointless by the time you get it. You've already managed to clear the content trying to get it, and players planning week one clears for the next content release will be going straight to the new tomestones and crafted gear since they will have a higher item level.

    BiS is nothing more than a goal with subjective value for players to chase to keep them subbed longer if they aren't interested in other content.

    Quote Originally Posted by Azlith View Post
    I've got this sinking feeling that pretty much all of the people opposed to faster gearing are people who don't actually try to gear more than one job (in separate armor classes) if even that.
    Or they're players who aren't interested in overgearing content they've already cleared.

    Again, there's a big difference between need and want. Things that are needed should be attainable fairly quickly. Things that are wanted can wait.
    (2)
    Last edited by Jojoya; 10-21-2023 at 06:11 AM.

  3. #3
    Player
    Azlith's Avatar
    Join Date
    Dec 2022
    Posts
    67
    Character
    Nightshala Frostmane
    World
    Adamantoise
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Jojoya View Post
    You just used the word "want". If it's a want, it's not something that has to be acquired at all let alone fast.

    If you meant content that needs BiS, what is there besides Ultimate and maybe Criterion Savage? How many players are tackling that content using multiple roles instead of what they consider their main job?

    The problem with the gear system is that outside the two examples above, BiS gear usually is pointless by the time you get it. You've already managed to clear the content trying to get it, and players planning week one clears for the next content release will be going straight to the new tomestones and crafted gear since they will have a higher item level.

    BiS is nothing more than a goal with subjective value for players to chase to keep them subbed longer if they aren't interested in other content.


    Or they're players who aren't interested in overgearing content they've already cleared.

    Again, there's a big difference between need and want. Things that are needed should be attainable fairly quickly. Things that are wanted can wait.
    Two things. Firstly some people actually find enjoyment in playing their jobs in BiS and seeing how well they can perform on them. To many people this is where almost all of the fun from raiding comes from, not the actual killing of the bosses but the perfecting of playing this or that job when fighting a specific boss. It can be really fun to try and perfect a boss and acquiring BiS is part of that (if you don't know why you would need BiS for this I won't be explaining it here for what should be obvious reasons.) You may not find this "fun" but there is a huge portion of the raiding scene that does.

    Second, lets get an honest answer: How would your enjoyment of the game (specifically you) be effected if the rate at which alternate jobs could acquire their BiS were to be accelerated?

    *Edit* I should note for the first point that the first kill of a raid boss is always fun. It is, however, the perfecting of the fight on one or even several jobs/roles where many people find further enjoyment beyond simply just killing it.
    (3)
    Last edited by Azlith; 10-21-2023 at 09:59 AM.

  4. #4
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    You just used the word "want". If it's a want, it's not something that has to be acquired at all let alone fast.
    In a video game, you do not "need" anything. Everything is, by default, a "want". I think people who want a more varied experience replaying Savage, or Ultimate, or even Extreme, without feeling like their item level and stats may hold a party back from a potential clear of the fight than if they went on their geared main, is a valid reason to desire a faster system. It also adds more re-playability to the content.

    There's not a clear reason why long term gear processes in FFXIV are good, or make sense, when gear resets every other patch. It's not a game like Classic WoW where the gear carries forward, and the time limitation in FFXIV only causes an inability to feel like you can play other roles at the same level (or even, practice those roles with a stat-line buffer - or even get in parties in the first place, due to set ilvl restrictions after a period of time). Especially in a game that talks about playing every class on 1 character as a primary selling point.

    I do not understand the statement(s) that longer gear acquisition is better. What value does that add to players? What is the fun part of that, precisely? Gear in XIV is not designed in such a way to change how a class plays, gear in XIV does not carry forward and is a single-tier requirement. I do not see how the game is more fun when this process is longer; I find it extremely limiting and, at times, simply demotivating when you are forced to rely purely on books from fights.

    It's not even necessarily about, specifically, BiS - why are on patch dungeon items practically worthless? Why is Alliance gear weekly locked when it's worse than anything most people would have by now, and doesn't serve the intended purpose to help catch you up to be more current?
    (4)