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  1. #1
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    My core wish is to maintain RDM's current gameplay flow. Honestly I wouldn't mind too bad if we maintained EW RDM, or got ShB potency Reprise for RDM.

    Casters *should* have these mobility difficulties, they're the spine of the gameplay loop imo. And yes, Red Mage does have significant mobility challenges, anyone who's played the job in savage or ultimate could attest to that. Summoner being the outlier that it is is the issue imo.
    (1)

  2. #2
    Player
    Milkbeard's Avatar
    Join Date
    Sep 2015
    Posts
    91
    Character
    Milk Beard
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    My core wish is to maintain RDM's current gameplay flow. Honestly I wouldn't mind too bad if we maintained EW RDM, or got ShB potency Reprise for RDM.

    Casters *should* have these mobility difficulties, they're the spine of the gameplay loop imo. And yes, Red Mage does have significant mobility challenges, anyone who's played the job in savage or ultimate could attest to that. Summoner being the outlier that it is is the issue imo.
    I have seen this sentiment before, that mobility difficulties are part of the classes identity. That it could be a skill issue on behalf of the user. Now something we do know for sure though is that groups that bring a red mage into content such as the ultimates are currently seeing more phases and encountering longer clear times because they are bringing red mages. The damage variance is quite large and the job must be played at it's upper 90s percentile to compete with some classes' average dps output. Do you think the class should have mobility issues as well as lower average dps? Or do you think a higher damage output would be appropriate if it is to maintain it's current low mobility.

    Most importantly

    This is about forming a wishlist for devs to see. What changes or additions do you think could be made in 7.0 to either remedy or maintain your level of fun playing this job. There will no doubt be changes to the job but what kinds would you think would be most fun. If I were to think from your perspective based on your message, it might be most fun to have the job receive traits that upgrade animations and potency but maintain everything that was established this expansion with it's current rotation, leaving everything intact as is.
    (0)
    Last edited by Milkbeard; 10-20-2023 at 04:59 AM.