They should get rid of the concept of actions only mitigating magic damage ideally. You rarely run into trash mobs that do magic damage anyways so won't be a loss. Magic mitigation only doesn't need to exist in normal content.
The past is prologue
I watch tanks not use all their resources on almost every occasion. You can mitigate dps with Reprisal and Arm's Length. You have a limit break that will just sit on 1 or two bars cuz barely anyone uses it in casual content like dungeons. You have your invuln which you don't owe it to the healer to not use because it hurts their feefees thinking you dont trust their healing, which you shouldn't because you don't know them in Pug roulette parties. I watched a Gnb not superbolide with 10 percent of his hp because i had fallen behind because of an irl distraction. I had to blow ALL my resources to keep him alive because he didn't invuln. you have resources and NO tank should ever have trouble in dungeon content unless its pre heavensward...screw ARR dungeons just saying.
A bare minimum change would be bumping Oblation down to ARR levels and maybe TBN to 60. That is, if they aren't changed entirely.
This wouldn't be an issue with HoL or Dark Missionary, infact I'd welcome it seeing how ok they are with Shake it off being as busted as it is right now.
But we'd have to rework Dark Mind entirely, as having a skill thats just rampart on a 60s cd seems a bit silly to me.
Minor per hit healing from Salt and Darkness. 10% physical mit, also, on Dark Mind. Done.
Frankly, even without that, we have tools enough not to need GCD heals as a DRK unless we and/or our party are undergeared.
But is it fair that other tanks can use less than half their kit to get through a dungeon easily while DRK has to use it's entire kit to do the same thing? If there's any justice in the world, they would buff DRK so it too doesn't require its full kit to survive trash packs or nerf all other tanks so they have to use every part of the kit to survive.I watch tanks not use all their resources on almost every occasion. You can mitigate dps with Reprisal and Arm's Length. You have a limit break that will just sit on 1 or two bars cuz barely anyone uses it in casual content like dungeons. You have your invuln which you don't owe it to the healer to not use because it hurts their feefees thinking you dont trust their healing, which you shouldn't because you don't know them in Pug roulette parties. I watched a Gnb not superbolide with 10 percent of his hp because i had fallen behind because of an irl distraction. I had to blow ALL my resources to keep him alive because he didn't invuln. you have resources and NO tank should ever have trouble in dungeon content unless its pre heavensward...screw ARR dungeons just saying.
The past is prologue
Its a bit worse than that. Dark Knight using its entire kit will not match the others and will still require team support.But is it fair that other tanks can use less than half their kit to get through a dungeon easily while DRK has to use it's entire kit to do the same thing? If there's any justice in the world, they would buff DRK so it too doesn't require its full kit to survive trash packs or nerf all other tanks so they have to use every part of the kit to survive.
Which I'm actually fine with and I would urge more on the side of nerf the others, mainly WAR and to a lesser extent PLD.
But since they wont nerf it, that kinda forces us to buff DRK in this unhealthy direction.
I think it's pretty simple what can change
War needs AOE healing removed to be balanced, also remove regen healing from Shake it off, regen can go off equilibrium as well quite frankly.
PLD needs a tiny bit less healing, I've mentioned before Removing the Magic attack healing and putting *some* of that in another skill such as a way to make clemency OGCD or something.
DRK could use a tiny bit more in AOE, such as making DM have some physical (like 10% while being 20% magic) and giving them some small sustain. (Nothing on par with warrior or even pld, im saying small sustain for a reason).
I think the biggest issue is warrior, As you can't balance having bigger harsher pulls while warrior is in their current state, I personally want to feel more on wall to wall, I want it to be a group effort instead of something i barely think about.
Every time this thread comes up it can basically be summed up as “DRK is getting flak for feeling weak compared to how comically overpowered WAR is in normal content so the obvious answer is to buff DRK and not for some reason nerf WAR”
As a healer main DRK and GNB have the right amount of sustain (especially with things like being able to abuse living dead for a proxy benediction), the problem is WAR, why the hell does bloodwhetting need to be per target hit rather than per GCD, why do shake and equal need regen effects, I don’t like being cucked out of my own role by the tank
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