Are you seriously so tunnel focused on relics as to think it's the entire picture instead of a single piece of it?
The other poster was wondering why SE thought the change to the relic system was needed. I provided a guess on my part that could explain it - it's one of many changes being made to make the game more solo friendly. Assuming nothing changes in 6.5, this will be the first relic that players could complete entirely solo during the same expansion the relic was introduced if they desired.
Is that a coincidence or was it intentionally planned that way? The most we can do is speculate.
It's not the only thing that has been changed and there are likely more changes yet to come.
Of course there is more to what makes a MMO a MMO but you're ignoring what YoshiP said during the Roadmap Live Letter - they do not want this game to be considered a MMO in the future. There are already some players that don't consider this to be a MMO because so much of it can be done solo.
Which are some good questions to ponder.
Why should players who came here to play a MMO continue to subscribe if they're remaking the game for the sake of Final Fantasy players that want a solo game?
Can SE successfully blend the elements of solo and multiplayer into the game to satisfy both types of players?
For now I'm still enjoying the game and so I'm willing to wait things out a while to see what happens. I also can understand why some would choose to unsub at this point.
If you're talking about the cost perspective, I suppose that's going to depend on how many a player is already used to paying on their other games. $15/mo isn't that much compared to what some pay monthly on F2P cash shops, gacha lootboxes or additional DLCs in some cases.
It's on the individual player to determine if they're getting appropriate value for their money.



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