Quote Originally Posted by Musashidon View Post
no i understood that what i am saying is the grind has to be something original and not something tacked onto content like it always has been. it's been artificial the whole time. all they do is take a piece of content and throw a item you need for the weapon in it.

it's like the idea that varient dungeons would be better if they put a item needed for the relic in it. the content wouldn't change or be different in any way and the relic wouldn't gain anything from it. the grind would then exist but it would be fake and artificial. (this is only an example)
I think we just have different ideas on what's artificial.

Artificial in my eyes here is that the grind has no relevance to the relic, you aren't getting anything from it. If the grind actually does progress the relic then it isn't fake, it's quite literally there. The relic being tied to variant dungeons would by default increase the completion rates of variant because it would be needed to progress it. There isn't anything artificial or fake there, it's literally A grind.

That being said...how are you going to make it NOT tacked onto content that isn't just tomes, which, mind, you need to run content for? It worked for eureka and bozja because it makes natural progression, as you're playing through the content and can work on your relic while you are playing through it to begin with. There's nothing inherently bad about that unless you don't like said content, to which I'm going to repeat what is endlessly repeated, just don't run it? That's why I advocate for multiple paths. I agree that it should be accessible to people, I don't agree that it should come at the cost of removing content that a lot of people liked.