Right, but that's my point: Suppose Storm's Path was cut down to also generate 10 Beast Gauge. Now, the only difference between them is Storm's Path does healing and Storm's Eye does the damage buff. People would still use Storm's Path, swapping to Storm's Eye to refresh the debuff. That is, using the one that has a non-damage focused tangible benefit (healing) but using the one that has a non-damaged focus alternate tangible benefit (upkeep buff) when doing so is needed. Replace "upkeep buff" with "enmity" and you have a system that works. There isn't a desire to "reduce uses of Halone to 0" when Halone does the same damage as Royal, but Royal does healing instead of enmity. Likewise, it wouldn't cause people to spam Halone since they'd be giving up free healing to do so and there's no benefit of generating excess enmity.

Again, I'm not saying I'd advocate for precisely this, but my point is, there is a way to do it where it's something to play around with.

"Is that then a choice then?" - When was it ever? At least it gives something to manage and play around with where presently there is nothing.