Quote Originally Posted by DRKoftheAzure View Post
MAYBE enmity combos probably should have been DPS neutral FROM THE START instead of just outright removed in Shadowbringers,
To give a simple example. if I have combo A and Combo B. The both do the same damage, but Combo A produces extra enmity whilst combo B doesn't, doesn't that make Combo B redundant?

If you want an actual ingame example, imagine if Fast Blade > Savage Blade > Rage of Halone done the same DPS and Fast Blade > Riot Blade > Royal Authority, with the rage combo still having it's increased enmity, then what is the point of the Royal Authority combo?