For alliance raids, shirk could have been reworked that even without target, it could still perform a similar effect:
- It either just removes the emnity from the tank that used it (which means that the tank that doesnt use it becomes main automaticly.)
- Or it sends the emnity towards the player that already has the highest (maybe after a delay to avoid instantly giving it to a dps - although, if a dps takes it he deserves it, which we could even resolve by only making tanks valid of obtaining this. And also avoiding the issue that the other 2 tanks are still fighting over becoming a maintank, whoever you marked is from that point on simply the tank with more emnity, with a bit extra margin even - unless they are doing provoke wars, but yeah, you cant beat that sort of stupidity)

But it doesnt solve the issue with fates or world encounters, as there you might often want to turn of emnity to avoid random mobs attacking you, while during a fate you actauly want to get this attention. Shirk isnt going to solve things here if in the end you still generate emnity and trigger the random mobs. But most of the time it barely matters anyway as most fates arent realy designed to require a tank (or the chocobo is generaly strong enough enough for them).
Quote Originally Posted by dspguy View Post
How is hitting this button (Tank Stance) any different than dancer hitting dance partner or summoning Carbuncle or Eos?
A dancer could need to change the target when the teammate died. Even if the target gets revived later on. You can have several good dps options to mark, and in 4man duties the healer and other dps could have died (no revives) and you can at least still use it on the tank.

For tanks however, there rarely is any reason to turn off emnity generation in any duty. And if its needed, its generaly only for a few seconds to enable the other tank to get a bit ahead (while you are only focussing on staying at least above your teammates). Its significantly less management here.