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  1. #51
    Player
    Gember's Avatar
    Join Date
    Dec 2019
    Location
    Limsa
    Posts
    213
    Character
    Snow Fox
    World
    Zurvan
    Main Class
    Fisher Lv 58
    Quote Originally Posted by Mimilu View Post
    What does XI have to do with anything? (´⊙ω⊙`)!
    Thinking about it, XI doesn't have positionals or procs, so, if anything, you should want XIV to be more like XI! o(≧∇≦o)
    I'm only gonna cherry pick and say sneak attack and trick attack on THF was a thing in 11 where you had to be behind the enemy, but thats besides the point xD. I only speak from the Zilart days. I have no idea if its different now days.
    (0)

  2. #52
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Gember View Post
    I'm only gonna cherry pick and say sneak attack and trick attack on THF was a thing in 11 where you had to be behind the enemy, but thats besides the point xD. I only speak from the Zilart days. I have no idea if its different now days.
    Yeah but THFs were rarely invited to parties outside of using them for their Treasure Hunter trait. (*≧▽≦)ノシ))
    Plus Trick Attack did more damage while you were behind a partymember, not an enemy, so that's an even crazier positional requirement. (◍´͈ꈊ`͈◍)
    (1)

  3. #53
    Player
    jerome15's Avatar
    Join Date
    Sep 2017
    Posts
    42
    Character
    Kong O'dong
    World
    Siren
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Battler-Ushiromiya View Post
    Procs and positionals are objectively bad. Stop trying to gatekeep the game with outdated roadblocks.
    People like you are why I used to love this game and have now barely played it over the last 4 years. SB monk was one of my favorite classes to play in any game and it was gutted in ShB then further gutted in EW. I thought the positional concept was amazing and this along with the speed and apm of monk made it fun, no other class can compare for me and the current version of the game is barely keeping my attention due to this.

    The concept isn’t gatekeeping anyone, they got rid of monk positionals and still nobody plays it. Go check out a parsing site, it’s always in the bottom 3 for total number of parses despite being very strong. Samurai has positionals and they’re constantly in the top 4 for number of parses.
    (11)

  4. #54
    Player
    jerome15's Avatar
    Join Date
    Sep 2017
    Posts
    42
    Character
    Kong O'dong
    World
    Siren
    Main Class
    Reaper Lv 100
    Quote Originally Posted by eldritchAvatar View Post
    Everyone knows it.

    It's like playing with a random number generator.

    If the procs were based on distance travelled at least then it'd be predictable.

    The weaving is top tier though. If only there were a way to proc off of that or make it an accumulative feature.
    The class is based on procs, maybe that’s why. I think your energy would be better used finding a class you do enjoy and stop trying to fundamentally change a class others enjoy.
    (6)

  5. #55
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Rithy255 View Post

    The game should be player friendly but it should also be friendly to those that want to stick around, those who want more complexity in jobs and frankly a lot of people are kind of fed up with things being made easier and easier, If the game properly was to actually properly thrive they need to do different things then just making jobs easier, retaining players is also very important, a lot of people have been feeling burnout from EW's current design double downing on SHB's design.
    I cannot even pretend I enjoy DR anymore. I'm doing boring dungeon or trial content that's way too easy, on a job that's synched down so I only have a couple of abilities. Even at higher levels all I need to do is press 1 2 3 and do my AoE buff every 2 minutes. There is zero interplay and jobs all feel too similar or have nothing to do (looking at you tanks and healers).

    Every single player game studio with that design would have gone bankrupt but in XIV bringing a fraction of gameplay we used to have back gets decried as gatekeeping.
    (4)

  6. #56
    Player
    ElysiumDragon's Avatar
    Join Date
    Apr 2019
    Location
    Gridania
    Posts
    287
    Character
    Mimilla Milla
    World
    Spriggan
    Main Class
    Archer Lv 92
    Procs are arguably the core of Dancer's gameplay and identity. No chance.

    If anything, I want more layers of procs, I want Fan Dance III to sometimes proc Fan Dance IV, and my burst phase to have a ton of double weaving.
    (7)

  7. #57
    Player
    Palladiamors's Avatar
    Join Date
    Feb 2017
    Posts
    309
    Character
    Ishimar Furial
    World
    Cactuar
    Main Class
    Summoner Lv 93
    Here's my two gil. I'm not a dancer main and I know how it felt whenever the job I loved got bulldozed down and replaced with an office park: Not fun. I wouldn't wish that on anyone.

    So instead I will try to explain how procs most likely work, based on how they've worked in every other MMO I've ever played.

    See procs work on a proc per minute cycle which ensures that your proc will go off so many times over a sixty second period. So if a proc goes off less than it should in the first thirty seconds it'll be weighted to go off more in the next thirty and vice versa. This is done to provide stabilish damage per minute without any droughts or feasts to skew numbers in either direction.

    Considering dancers seem to be pretty stable on the boards I'd bet my fruit punch they use a PPM system.
    (1)

  8. #58
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,250
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ElysiumDragon View Post
    Procs are arguably the core of Dancer's gameplay and identity. No chance.
    You say that, but they nuked that core identity from MCH, so never assume that something is safe forever
    (5)

  9. #59
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    700
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Dancer is just Gambler with a dancing theme.
    (1)

  10. #60
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Chasingstars View Post
    Dancer is just Gambler with a dancing theme.
    D-did you say "gamble"?!

    (2)

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