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  1. #1
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    merely pretending
    (6)

  2. #2
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    if the dnc didn't have procs, it wouldn't work as a class, it would be a terribly bare class with 2 no brain button spam. the dnc was thought to be profoundly influenced by procs by exploiting the most playful concept there is: the random factor.

    the dnc takes up the random concept of many RPGs and proposes it in a much more modern form. You may or may not like this of course, but if the dnc didn't have procs, right now, it would be worse and more boring than a broil spam
    (6)

  3. #3
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,192
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    DNC needs more procs tbh
    i wanna bird up more often than every 60 seconds
    (8)

  4. #4
    Player Battler-Ushiromiya's Avatar
    Join Date
    Mar 2022
    Posts
    196
    Character
    Battler Ushiromiya
    World
    Malboro
    Main Class
    Paladin Lv 82
    Quote Originally Posted by Rithy255 View Post
    Changing things to make them easier such as reducing healer attack buttons or removing positional does Not effect New players they do not care about doing super well in every dungeon/normal trial. We Don't need a system that encourages making things easier for a group of people who wouldn't even notice.
    Huh, that's odd, I wonder why ff11 is a dead game. Oh that's right..! It gated out new players with its clunky outdated design philosophy!

    Meanwhile 14 is adapting to new players and thriving by expanding its inclusivity to a wider demographic.
    (2)

  5. #5
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    4,002
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Battler-Ushiromiya View Post
    Huh, that's odd, I wonder why ff11 is a dead game. Oh that's right..! It gated out new players with its clunky outdated design philosophy!

    Meanwhile 14 is adapting to new players and thriving by expanding its inclusivity to a wider demographic.
    What does XI have to do with anything? (´⊙ω⊙`)!
    Thinking about it, XI doesn't have positionals or procs, so, if anything, you should want XIV to be more like XI! o(≧∇≦o)
    (13)

  6. #6
    Player
    Gember's Avatar
    Join Date
    Dec 2019
    Location
    Ul'dah
    Posts
    234
    Character
    Gem Gem
    World
    Tiamat
    Main Class
    Thaumaturge Lv 7
    Quote Originally Posted by Mimilu View Post
    What does XI have to do with anything? (´⊙ω⊙`)!
    Thinking about it, XI doesn't have positionals or procs, so, if anything, you should want XIV to be more like XI! o(≧∇≦o)
    I'm only gonna cherry pick and say sneak attack and trick attack on THF was a thing in 11 where you had to be behind the enemy, but thats besides the point xD. I only speak from the Zilart days. I have no idea if its different now days.
    (0)

  7. #7
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    4,002
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Gember View Post
    I'm only gonna cherry pick and say sneak attack and trick attack on THF was a thing in 11 where you had to be behind the enemy, but thats besides the point xD. I only speak from the Zilart days. I have no idea if its different now days.
    Yeah but THFs were rarely invited to parties outside of using them for their Treasure Hunter trait. (*≧▽≦)ノシ))
    Plus Trick Attack did more damage while you were behind a partymember, not an enemy, so that's an even crazier positional requirement. (◍´͈ꈊ`͈◍)
    (1)

  8. #8
    Player
    Rychu's Avatar
    Join Date
    May 2023
    Posts
    107
    Character
    Damian Ravenhold
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Battler-Ushiromiya View Post
    Huh, that's odd, I wonder why ff11 is a dead game. Oh that's right..! It gated out new players with its clunky outdated design philosophy!

    Meanwhile 14 is adapting to new players and thriving by expanding its inclusivity to a wider demographic.
    FF11 is a "dead" game because its over 20 years old and plays like it, you can't the fundamental core of the game for inclusivity because then it just wouldn't be the same game anymore. This is like if I didn't like how Barret played in FF7 so instead of just changing him out for another party member I bitch and moan to SE to change his playstyle to be more like Tifa. Doesn't make much sense does it?
    (18)

  9. #9
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,171
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Battler-Ushiromiya View Post
    Huh, that's odd, I wonder why ff11 is a dead game. Oh that's right..! It gated out new players with its clunky outdated design philosophy!

    Meanwhile 14 is adapting to new players and thriving by expanding its inclusivity to a wider demographic.
    This has literally nothing to do with what I even said? Arguably it speaks volumes that FF11 a game that embraces more unique and complexity is still getting a player base at all after all this time. No the reason why ff14 is more popular is because it's more recent and gets updates.

    ff14 is already bare bones easy for new players, they don't care about optimizing damage, people aren't going to complain 99% of the time if you aren't playing your job properly in a dungeon run. It has that Wide appeal already, new players don't really care about procs/positionals.

    Lets not pretend FF14 Is thriving or doing bad, it's doing alright right now, it could honestly be doing better at keeping players interested. people are less inclined to play because of the lack of content... you know what would make things like that more fun, having actual good job design that promotes differences in each jobs such as Positional on melees, long cast times on casters, procs on some ranged jobs ect.

    The game should be player friendly but it should also be friendly to those that want to stick around, those who want more complexity in jobs and frankly a lot of people are kind of fed up with things being made easier and easier, If the game properly was to actually properly thrive they need to do different things then just making jobs easier, retaining players is also very important, a lot of people have been feeling burnout from EW's current design double downing on SHB's design.

    Theirs nothing wrong with being new player friendly. But Jobs at level 90-100 (In the next expansion) don't need to be "new/casual" friendly, again if you know the basics of DPS, healing or tanking it's really really easy to play in 90% of the playable content, it was easy back in the older expansions too, all you had to do was press some buttons that lights up and sometimes press your buffs, Even if you're scared of healing in dungeons you can play with Duty support or trusts now... I don't get how the game can be anymore new people friendly at this point.
    (7)
    Last edited by Rithy255; 08-29-2023 at 06:16 AM.

  10. #10
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,669
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    DNC reminds me of how MCH was when it came out. You had 3 bullets + 1 reload that guaranteed your 1-2-3 combo would proceed. After that, it was random. If every job had this randomness, such as a MNK or DRG missing a combo, forcing every player to stare at the hotbars, it would be one thing. But, this is limited to DNC and I think RDM. And in my opinion, if it was possible to get every single proc, those jobs might be on par with other high DPS jobs. Which means that every time you don't proc (which is often), it is simply a constant reminder that RNG makes you a lesser DPS.
    (2)

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