Procs and positionals are objectively bad. Stop trying to gatekeep the game with outdated roadblocks.
Procs and positionals are objectively bad. Stop trying to gatekeep the game with outdated roadblocks.
I like Procs... what I don't like is the idea of a 'Proc of the proc' (Fan Dance 3).
It wouldn't be as bad if we had some other ogcds to work with during the TS downtime portion of our rotation - hopefully 7.0 introduces something like this.
I don't mind positionals either, but to corroborate with the previous poster, I don't like them in XIV, because of how sluggish the gcd rolls.
neither of those two mechanics prevent anyone from playing the jobs that have them, so they aren't "roadblocks." they can prevent someone from enjoying them, but there is quite literally nothing wrong with that. if you don't like procs or positionals, then play another job or deal with them, because there are people who do enjoy them.
Complaints like this is how Summoner got destroyed in Endwalker.
The procs make the job super fun. Maybe it’s just my dumb brain, but I love the randomness of collecting feathers. It's almost like getting a feather is its own little moment of triumph. I’d understand where you’re coming from if every DPS was like this, but if you hate playing with procs you're not exactly pressed for options.
Bro hell the fuck no. neither of these mechanics are objectively bad and they don't gatekeep anything. You can play the game and never hit a positional to save your life and get right up to endgame, hell at this point you could do entire savage fights and not hit a positional. Procs as well add variety to the rotation so that it isn't more homogeneous than it already is. If you dont like proc or positional heavy jobs then don't play them, complaints like that is exactly why jobs are being homogenized to boredom.
THIS.I like Procs... what I don't like is the idea of a 'Proc of the proc' (Fan Dance 3).
It wouldn't be as bad if we had some other ogcds to work with during the TS downtime portion of our rotation - hopefully 7.0 introduces something like this.
I don't mind positionals either, but to corroborate with the previous poster, I don't like them in XIV, because of how sluggish the gcd rolls.
Looks like I brought out all the residents of Procville with this one.
I'm not saying get rid of procs. We have Procs, Crits, and Direct hits and only TWO of those are adjustable via items and materia. There's no scaling for it, it's a flat 50% no matter how strong you get. So if you're that attached to your coin flipping, I can't help you. There's way more places to build an identity for a class than gambling for damage. Honestly I pity y'all, but not enough to back down. Yes, Flourish gives all the basic procs every minute just like accelerate for Red Mage. It's an entire ability that's a band-aid for how proc heavy the class is.
Let me briefly go over all the other aspects of this class that could get more focus instead. Skill weaving. That's syncopation. Basic steps are in 4/4, Uptempo is 3/4 which is using a fan dance skill in between basic skills, Waltzes are in 6/8 as in two fan dance abilities in succession. Not only is that thematically more consistent with the concept of a Dancer, it's also more consistent than a proc, it also defines the measure of a sequence of attacks as something that can derive its own effect.
I have no mercy about complaining. I main Astrologian and that class got reworked with EVERY expansion, I have the right to say whatever the absolute heck I want. "JuSt pLaY AnOtHeR cLaSs" save your breath.
The real problem is that when aspects of a class are taken away in a rework, they're not replaced with something niche defining. There's all this uninhabited potential around classes that don't get explored for fear of balance issues. So what if one class does something better than another class? Don't bring a mage to do a Ninja's job. You can either shave off all the rough edges and babyproof the game, which is basically what happened, or you can exacerbate the rough edges and make difficulty work around them. Difficulty should not be uniform. Nor should it be a non-adjustable random chance
I want status effects back. I want substantial buffs back, all of that went to Blue Mage, which is WHY I like blue mage so much. I wish they found a way to make haste work efficiently and not interrupt rotations. Heck, I want protect/shell back, it wasn't much but it was MINE. Cleric stance, fester, etc., all of it gone forever it seems. Me saying I don't like something, listing my reasons and offering alternatives is not the villain. Get. Off. My. Back.
Last edited by eldritchAvatar; 08-04-2023 at 05:55 AM.
That is probably the biggest problem with job design and development. Mind you I did not play healers until after their healing mode was removed so I don't have that experience to back up my claims, but current healer design is fucking borrrrring. Sage is the only one cool with playing if I HAVE to play a healer. Every expansion has made jobs easier to allow for let people go from job to job with relative ease without considering how that affects the people are enjoyed the job as it currently was.
Fan Dance 3 being a proc of a proc is bad design. I personally wouldn't change the current filler rotation of your cascade and fountain proccing your two other skills, but I would be pretty happy if they changed fan dance 3 to be activated in a different way. If they want it to proc based on something else that doesn't have a proc sure thats a fine enough change, but currently I completely agree that it is not good design.
Please dont homogenize classes more, it's a good thing IMO that there's jobs like bard and dancer that have proc gameplay. could there be better rng protection? sure, but this is part of the fun for people who actually main the jobs
Reactionary gameplay instead of just press the same static rotation every single god damn fight
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.