Results -9 to 0 of 90

Threaded View

  1. #4
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I don't think they are too hard for midcore. But anxiety is a very common thing and a lot of people avoid extreme trials just because of that. But it also seems that more people do them than the higher up content.

    One argument for something such as Bozja and all its raids and CEs is that because of the sheer amount of people there, you don't have to worry about anxiety or dying as much and you are not one of only two tanks or two healers there, so if you die it doesn't really matter. But it is punishing enough that you actually die if you make mistakes, so you feel a sense of accomplishment if you survive the entire fight.

    That's why for midcore content, it seems to work well for there to just be a lot of people like an alliance raid where mechanics actually kill you, but for it to be easy to queue and not make 1 person's actions wipe the whole alliance too much.

    I did like the idea introduced in CLL where most of the party get a fight where they can die as much as they want, but a more experienced team of 8 have the responsibility of succeeding or it's a wipe.
    I'd argue if there are bodychecks that are extremely hard to recover from, then that content is more hardcore (savage-like).
    I would put Golbez in here for his meteor mechanic, but not the rest (have not tried to the new one). I'd say that most extremes are midcore though if and when they are recoverable, albeit, less optimized. When they aren't, then it's more hardcore just because there's a bodycheck which expect you execute the mechanic precise. Bodychecks are savages ways of creating that artificial difficulty. So that would make Golbez a savage lite (a savage with a few less steps).
    (4)
    Last edited by Katish; 10-07-2023 at 04:17 AM.