Quote Originally Posted by CrazyDude View Post
There's also an argument to be made that Endwalker's extreme trials are a little too hard for midcore.
I don't think they are too hard for midcore. But anxiety is a very common thing and a lot of people avoid extreme trials just because of that. But it also seems that more people do them than the higher up content.

One argument for something such as Bozja and all its raids and CEs is that because of the sheer amount of people there, you don't have to worry about anxiety or dying as much and you are not one of only two tanks or two healers there, so if you die it doesn't really matter. But it is punishing enough that you actually die if you make mistakes, so you feel a sense of accomplishment if you survive the entire fight.

That's why for midcore content, it seems to work well for there to just be a lot of people like an alliance raid where mechanics actually kill you, but for it to be easy to queue and not make 1 person's actions wipe the whole alliance too much.

I did like the idea introduced in CLL where most of the party get a fight where they can die as much as they want, but a more experienced team of 8 have the responsibility of succeeding or it's a wipe.