Nobody enjoys wipping 10 times in the same boss on a 24 man raid , those in fact are for story - lore content. It's suppose to be easy and move on.Bad take, mate. The most I expect from 24man raids in terms of difficulty is Ivalice (not super hard, but also not snoozefest easy). EW 24man raids have just been glorified Light Party dungeons where every boss spends most of their time "teaching us" one mechanic at a time, rather than just... throwing us into the deep end.
Also not a single Ozma/Thunder God/Superior Flight Unit fight. What's up with that? Also every boss I feel does not have enough HP. Like it seems they set the boss HP to be AT the minimum ilevel, making it so that anyone who farmed the 6.4 raids, or always stayed up to date on their tome gear would be way to powerful for them.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote

