Results 1 to 10 of 210

Hybrid View

  1. #1
    Player
    BlazingErial's Avatar
    Join Date
    Jul 2022
    Posts
    20
    Character
    Melia Carstairs
    World
    Halicarnassus
    Main Class
    Ninja Lv 100
    I do recall Yoshi-P mentioned that they put a new team in charge of the alliance raids for this series. While they did have some interesting ideas like the balance mechanic in Aglaia i do agree that they definitely came out a bit too undertuned.

    I'm not asking for the triumphant return of Thunder God, but i feel like the Nier raids struck the perfect balance between difficulty and interesting mechanics.
    (10)

  2. #2
    Player
    LuckShance's Avatar
    Join Date
    Jan 2015
    Location
    Ul'Dah
    Posts
    15
    Character
    Cindy Nemi
    World
    Sargatanas
    Main Class
    Summoner Lv 90
    Quote Originally Posted by BlazingErial View Post
    I do recall Yoshi-P mentioned that they put a new team in charge of the alliance raids for this series. While they did have some interesting ideas like the balance mechanic in Aglaia i do agree that they definitely came out a bit too undertuned.

    I'm not asking for the triumphant return of Thunder God, but i feel like the Nier raids struck the perfect balance between difficulty and interesting mechanics.
    It's so strange, I've always found the NieR raids to be harder than the Ivalice raids. The Ivalice raids are the ones that strike the perfect balance for me.
    Granted, this might be because I didn't play them until rather late, in Shadowbringers, but I still find NieR now to be harder than Ivalice was back in Shadowbringers.
    I find myself making mistakes and getting tagged by stuff a lot more often in NieR. I think it's harder for me to quickly recognize what's happening and react than it is in Ivalice, perhaps due to NieR's duller visuals.

    -

    Ivalice are my favorite raids, because the mechanics are interesting and the visuals are beautiful, and I already loved Ivalice from FFT and FFXII. (It's probably my favorite FF world short of XIV itself.)
    I don't mind the raids being a bit on the easier side, because I don't really come for a challenge. But a mechanic doesn't have to be hard to be interesting, and I think it's very fair to criticize the raids for falling short on interesting mechanics.
    It's true that thinking back to Aglaia and Eusophrneverrememberhowitsspelled, there wasn't much at all in regards to alliance raid specific mechanics. The towers for Halone is pretty much the only part I can really think of. Not only that, but a lot of the mechanics don't have a lot of personal responsibility either— you can get pretty far by paying zero attention to the fight itself and just following the crowd when they move.

    I think a big reason people complain about content being too easy isn't really about difficulty but about the content being engaging, about requiring you to actually pay any attention to the game. I like easy games myself, I hate losing and having to repeat stuff over and over, but that doesn't change the fact that turning on god mode ceases to make a game engaging. Playing with no risk, with infinite health, is boring even for someone who likes easier games, so clearly there's a balance to be had. The game has to give you a reason to engage with it, to pay attention and care about what you're doing. It can't be braindead.

    (Obviously FFXIV isn't god mode levels of braindead but the point is that some level of challenge is necessary for a game to be stimulating.)
    (3)
    Last edited by LuckShance; 10-04-2023 at 07:15 AM. Reason: Adding more conversation/context