If you want harder content go play ultimate or unsub thats what the director said and the community agreed.
If you want harder content go play ultimate or unsub thats what the director said and the community agreed.




Bad take, mate. The most I expect from 24man raids in terms of difficulty is Ivalice (not super hard, but also not snoozefest easy). EW 24man raids have just been glorified Light Party dungeons where every boss spends most of their time "teaching us" one mechanic at a time, rather than just... throwing us into the deep end.
Also not a single Ozma/Thunder God/Superior Flight Unit fight. What's up with that? Also every boss I feel does not have enough HP. Like it seems they set the boss HP to be AT the minimum ilevel, making it so that anyone who farmed the 6.4 raids, or always stayed up to date on their tome gear would be way to powerful for them.
Last edited by Nestama; 10-04-2023 at 02:59 AM.
Nobody enjoys wipping 10 times in the same boss on a 24 man raid , those in fact are for story - lore content. It's suppose to be easy and move on.Bad take, mate. The most I expect from 24man raids in terms of difficulty is Ivalice (not super hard, but also not snoozefest easy). EW 24man raids have just been glorified Light Party dungeons where every boss spends most of their time "teaching us" one mechanic at a time, rather than just... throwing us into the deep end.
Also not a single Ozma/Thunder God/Superior Flight Unit fight. What's up with that? Also every boss I feel does not have enough HP. Like it seems they set the boss HP to be AT the minimum ilevel, making it so that anyone who farmed the 6.4 raids, or always stayed up to date on their tome gear would be way to powerful for them.




Sure, but I'd still take Ivalice over what we have now where the bosses spend more time teaching us what a knockback looks like and how to deal with left/right/in/out mechanics before anything remotely interesting happens. Like they're spending 3-5 minutes teaching us things we already learned in the level 81-90 dungeons (and Trials). They didn't need to wait until Thaliak does his Tsunami a second time to throw in the balls. He could have done that first thing in the fight. Same with Left/Right (btw we're taught this twice in the same raid) attack. He could do his Zodiark spinning board + Left/Right first thing, rather than later.
There are good ideas in the raids (except Althyk and Nymeia. That fight needs to be remade overall and Althyk suspended for lethargic play), but they're hidden behind tutorial mechanics and since we can't skip them and already outgear the bosses, we rarely, if ever, get to see them. Final boss is also disappointing since they don't really mix 2-3 mechanics together. It would have been nice to see Triangle AoE's appear during the Blue/Yellow flower mechanic, as well as Menphina's Halo/Ice Triangle AoE during the Fan Dance (making it so the players pay attention to which side is actually safe). Also more party mechanics would have been nice, too.
Funny thing about this is that Thunder God Cid also does one mechanic at a time (seemingly every 30 seconds maybe?). However they're quick and most of them require party coordination. He also teaches us his mechanics one at a time, but most of them are new and more complex (usually things that can't work in dungeons/trials due to not enough players), as well as punishing if done incorrectly.
Last edited by Nestama; 10-04-2023 at 12:38 PM.
Player
Can't tell if this is sarcasm or not, but it's sadly accurate.
Go back to Yoshi's comments on the current relics. It's clear they want to see content clear rates go up, and they're willing to do that by any means.
While it's true they stated that they had a newer team working on the EndWalker raids, they also mentioned a higher difficult for this release. That didn't happen, and it's clear that they had no intention of making it happen.
The sad part is that the community will be thrilled by it. They'll see this as SE being widely accepting of everyone, when the reality is SE just wants to increase the number of completions in order to make it seem like they're producing good content.
Last edited by NekoMataMata; 10-04-2023 at 05:26 AM.
They are producing good content regardless if it is your opinion or not. If you are unhappy go play something else or go outside.Can't tell if this is sarcasm or not, but it's sadly accurate.
Go back to Yoshi's comments on the current relics. It's clear they want to see content clear rates go up, and they're willing to do that by any means.
While it's true they stated that they had a newer team working on the EndWalker raids, they also mentioned a higher difficult for this release. That didn't happen, and it's clear that they had no intention of making it happen.
The sad part is that the community will be thrilled by it. They'll see this as SE being widely accepting of everyone, when the reality is SE just wants to increase the number of completions in order to make it seem like they're producing good content.




Criticism is a good thing, though. Without it, we'd probably still be dealing with ARR's weird 3 second tick latency thing that wasn't fixed until 2.1.
or heck, FFXIV would still be with 1.0 gameplay
I mean I'm willing to accept that my opinion isn't fact, but you should probably be willing to do the same. You are perhaps one of the most immature and hypocritical forum users I've ever encountered here as you never offer anything constructive to any threads. You simply sit there attacking other people, telling them their opinions aren't valid, to leave, or to go outside(which, most probably go out more than you considering you're terminally online).
Agreed. As you said, the community has a consensus on this issue and many people are taking advantage of it.
Want me to stop posting this image? Stop being correct!
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