Dungeons and normal raids are getting easier and easier while fights like Ultimates get harder and harder.
I don't know if I like how they are making the gap between casual and hardcore bigger and bigger.
Dungeons and normal raids are getting easier and easier while fights like Ultimates get harder and harder.
I don't know if I like how they are making the gap between casual and hardcore bigger and bigger.
DSR was a hard but extremelly fun fight, I felt pride when got my first clear.
Omega was a hard for the sake of being hard, I felt free from a dumb prison on my first clear.
XIV Raid Dev team is clearly losing sight of what made theses encounters awesome, the lack of good fights on Pandaemonium was a yellow flag about how they will approach on 7.0.
The same way nobody enjoys clearing a fight that you know its basically impossible to get a wipe bcz its made to not get a wipe by design. Ivallice and NieR raid series are the perfect example on how to make an easy fight with enjoyable mechanics.
Last edited by Arkzeraaaa; 10-04-2023 at 05:39 AM.
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