Quote Originally Posted by Soukyuu View Post
*claps* Been waiting for that one! I don't have to be an expert in the field to see SE failing with ffxiv v1.0 On the other hand, you have to be a white knight to pretend they didn't.

They are improving the game, that's right, but they are still implementing new things in a convoluted way. Now answer me this: why would someone suffer themselves through a convoluted game that does everything to encumber your gameplay if most other games give you a much hassle-free gaming environment?
You think storing items is gameplay?

Yes, I agree. Final Fantasy XIV was awful at launch. Every single patch that has come out has made the game drastically better, aside from the recent Ul'dah Inn nonsense (fix it already SE...). I don't see what the awful launch has to do with this subject though. The current servers and game engine are going away with Version 2, so maybe this is the best they can deal with on the current one? I don't know, I don't have any prior knowledge to the state of their game engine and how it handles code for stuff like this. I can tell you that when it has trouble loading player models, it's not optimal in the slightest.

For the time being, I'm going to appreciate something that's being added as a way to help players empty out their inventories with the insane amounts of event gear they keep throwing at us. If it involves repairing something ONCE that I probably won't use again, then so be it. You can always stick it to the man by not doing so, thus keeping stuff in your inventory.

And hey, you never know...with all the complaints on the subject, they may just change it to where anything can be stored, similar to how server transfers worked! Either way, I'm psyched to get a storage system finally, something we've needed since September 2010.