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  1. #131
    Player
    Klive's Avatar
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    Aug 2011
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    Limsa Lominsa
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    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    They have the repair condition to save on memory. With all being a 100% repair to be placed, it is a simple 0 or 1 (on or off) flag. That take like no memory. but you have have the durability it takes (1100100=100) so seven times the memory. Then you take into the account this is for every item for every character. The space for saving data is not infinite, and more variables they save the more stable the data base is. Be happy you are getting more room to save items and they are trying to keep the database more stable.
    (3)
    Forum Lurker Extraordinaire.
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  2. #132
    Player
    Asiaine's Avatar
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    Dec 2011
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    Character
    Shayla Asiaine
    World
    Balmung
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    Carpenter Lv 50
    Thank you for trying to explain the reality of the situation. Hopefully everyone can appreciate this.
    (0)

  3. #133
    Player
    Soukyuu's Avatar
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    Mar 2011
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    Crim Soukyuu
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    Ragnarok
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    Pugilist Lv 50
    Quote Originally Posted by Klive View Post
    They have the repair condition to save on memory. With all being a 100% repair to be placed, it is a simple 0 or 1 (on or off) flag. That take like no memory. but you have have the durability it takes (1100100=100) so seven times the memory. Then you take into the account this is for every item for every character. The space for saving data is not infinite
    mh. Let's look at this example

    - item id: 32 bit uint (room for 4,294,967,295 unique items)
    - spiritbind status: 8 bit unsigned short (values from 0 to 255)
    - repair condition: another 8 bit unsigned short

    makes a total of 48bit per item. We have about what, 100 items currently storable in the armoire?
    That means it makes 480bit, or 60byte of additional data per character.

    If we assume we have about 200 000 players (which we don't), we have ... 12 000 000 byte of additional storage.
    That's 11 718kbyte. Which is 11.4 Mbyte of additional space used for the ENTIRE population

    tl;dr: space is definitely not an issue.
    (0)

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  4. #134
    Player
    KiriA500's Avatar
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    Aug 2011
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    Ul'dah
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    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
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    Pugilist Lv 90
    Why is it easier to complain about server storage than it is to just repair a level 1 item?

    Y'all just crying for the sake of crying.
    (4)

  5. #135
    Player
    Asiaine's Avatar
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    Dec 2011
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    Character
    Shayla Asiaine
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    Balmung
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    Carpenter Lv 50
    Quote Originally Posted by Soukyuu View Post
    mh. Let's look at this example

    - item id: 32 bit uint (room for 4,294,967,295 unique items)
    - spiritbind status: 8 bit unsigned short (values from 0 to 255)
    - repair condition: another 8 bit unsigned short

    makes a total of 48bit per item. We have about what, 100 items currently storable in the armoire?
    That means it makes 480bit, or 60byte of additional data per character.

    If we assume we have about 200 000 players (which we don't), we have ... 12 000 000 byte of additional storage.
    That's 11 718kbyte. Which is 11.4 Mbyte of additional space used for the ENTIRE population

    tl;dr: space is definitely not an issue.
    *sigh*

    You leave out many of the important things, it is sad. I hope people who read this can try to understand that SE probably hires people who actually have some experience with databases and storage... should I mention a few of the things you left out?

    -- Journaling
    -- Indexing
    -- Backup
    -- Memory utilizing
    -- File Cluster Size
    -- Failover
    -- Distributed/Simultaneous access overhead

    Should we discuss performance? Forward compatibility?

    I implore everyone: Unless you've seen the code, don't comment on the code.
    (2)

  6. #136
    Player
    Soukyuu's Avatar
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    Crim Soukyuu
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    Ragnarok
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    Pugilist Lv 50
    Quote Originally Posted by KiriA500 View Post
    Why is it easier to complain about server storage than it is to just repair a level 1 item?
    That's called thinking ahead. Everything SE does atm is extremely convoluted and backwards. It's one thing if it's their current engine stopping them from implementing it correctly (even if it's still beyond me how this engine made it through the QC process if it's that terrible), but if they will continue to implement new things this way in 2.0, it's going to end the way 1.x ended.

    Y'all just crying for the sake of crying.
    you crying about people crying for the sake of crying doesn't reduce the amount of crying, don't you think?


    Quote Originally Posted by Asiaine View Post
    *sigh*

    You leave out many of the important things, it is sad. I hope people who read this can try to understand that SE probably hires people who actually have some experience with databases and storage... should I mention a few of the things you left out?
    Oh, really. Didn't see it so far.

    -- Journaling
    -- Indexing
    -- Backup
    -- Memory utilizing
    -- File Cluster Size
    -- Failover
    -- Distributed/Simultaneous access overhead

    Should we discuss performance? Forward compatibility?
    And that adds gigabytes of additional data? I am counting with a non-existant population of 200k, ffxiv won't reach that in near future, nor will the amount of items allowed to be stored explode exponentially. I'd say there is enough room in my calculation to offset things I didn't mentioned.

    I implore everyone: Unless you've seen the code, don't comment on the code.
    Are you implying you saw it?
    (0)
    Last edited by Soukyuu; 04-13-2012 at 08:37 PM.

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  7. #137
    Player
    KiriA500's Avatar
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    Ul'dah
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    Doctor Beatbox
    World
    Excalibur
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    Pugilist Lv 90
    Quote Originally Posted by Soukyuu View Post
    That's called thinking ahead. Everything SE does atm is extremely convoluted and backwards. It's one thing if it's their current engine stopping them from implementing it correctly (even if it's still beyond me how this engine made it through the QC process if it's that terrible), but if they will continue to implement new things this way in 2.0, it's going to end the way 1.x ended.

    you crying about people crying for the sake of crying doesn't reduce the amount of crying, don't you think?
    Well, do everyone a favor and show Square-Enix how it's done with your game. Being an expert in the field, I'm sure it'll take you no time!

    And I'm not crying, but thanks for assuming so~! I can't wait for this addition, I just can't for the life of me understand how butthurt everyone is getting over something so minor.
    (2)

  8. #138
    Player
    Soukyuu's Avatar
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    Crim Soukyuu
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    Ragnarok
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    Pugilist Lv 50
    Quote Originally Posted by KiriA500 View Post
    Well, do everyone a favor and show Square-Enix how it's done with your game. Being an expert in the field, I'm sure it'll take you no time!
    *claps* Been waiting for that one! I don't have to be an expert in the field to see SE failing with ffxiv v1.0 On the other hand, you have to be a white knight to pretend they didn't.

    They are improving the game, that's right, but they are still implementing new things in a convoluted way. Now answer me this: why would someone suffer themselves through a convoluted game that does everything to encumber your gameplay if most other games give you a much hassle-free gaming environment?
    (0)

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  9. #139
    Player
    Asiaine's Avatar
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    Shayla Asiaine
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    Balmung
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    Carpenter Lv 50
    Quote Originally Posted by Soukyuu View Post
    Are you implying you saw it?
    I'm not commenting on the code little Taru ^.^
    (1)

  10. #140
    Player
    Soukyuu's Avatar
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    Crim Soukyuu
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    Ragnarok
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    Quote Originally Posted by Asiaine View Post
    I'm not commenting on the code little Taru ^.^
    You do by adding things I didn't include in my calculation, nee-chan ^.~
    (0)

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