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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Seyrr View Post
    So, um, maybe I missed something, but event items and AF armor generally can't be turned into materia anyways, right? So why would it matter if it's spiritbonded or not?
    because when its stored its reset to its factory settings, which makes storing the info easier when it doesnt need to store its spiritbond progress as well

  2. #2
    Player
    Warchi's Avatar
    Join Date
    Mar 2011
    Posts
    17
    Character
    Warchi Lunis
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I am not a fan of storing... this means you have to go to a city to swap gear. I like the option to Swap gear on the fly for different situations. Why can't we have another Inventory TAB only for gear that is not trade able. These items will not count in our inventory.
    (0)

  3. #3
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I don't get the hate for 100% and spiritbond. You're mad you will be spending 2 mins and a few thousand gil shouting for someone to repair the gear in your bazaar before stuffing it away, probably forever (making it a one time thing)? I doubt half of my event gear is even below 100% to begin with. Lets be real, this gear has no value besides the cosmetics. The system is the same as XI's event item storage, and i only ever pulled some of that stuff out when i went to lvl another job from lvl one because it was free and some had decent stats for low lvl. Here?....not so much, especially with all the PLing going on. And are you really going to materia a piece of event gear? It doesn't matter that it loses spiritbond.
    (2)

  4. #4
    Player
    Sputnik's Avatar
    Join Date
    Mar 2011
    Location
    sheethole
    Posts
    147
    Character
    Sputnik Eorzea
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    i can see it now... the uldah inns crash and we lose all stored items!
    (0)

  5. #5
    Player
    Atomisk's Avatar
    Join Date
    Apr 2011
    Posts
    184
    Character
    Darth Haruko
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    I don't care for gear having to be 100% durability . . . there should be no durability restriction.
    (0)
    I am seriously going to beat you until battle tanks pull us apart.


  6. #6
    Player
    Aleczan's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    535
    Character
    Aleczan Knighthill
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Equipment storage is a blessing.

    On a side note, why people (in general) are bitching about repair and gear condition. Repairing is so easy and costs almost nothing, especially for event items which (most of the times) only require level 1 of craft to repair. Nowadays there are gazillions of crafters. Even if your friend cannot repair your stuff, a stranger can. To repair the "seeking repair" items are now so damn easy. Now you can even turn on seek repair for stuff you're wearing. Yet, people are still complaining about it. What? LOL! Even using my gear and weapon so heavily, I rarely have to repair them more than once a week. (Well, maybe except Ifrit weapon which can go from 100% to 0% in just one day if you hoard trains of mobs and whack them all at the same time a lot.) What's the big deal? It just seems so lazy and pampered to bitch about repairing or seeking repair.

    Moreover, as a crafter, I can get 100 or even 300 exp for free when I repair people's stuff. So this is yummy free exp, I like it. DMs are easy to find, but if you don't have one, it's sold for cheap at NPCs located at convenient locations everywhere. As for DM4 and DM5 which are quite pricey, we get them for free from so many sources. Heck, I used to sell my DM5 to NPC because I got too many of them off Ifrit.

    They simplified/improved repair system SOOO MUCH, yet people still want more (or I should say "want none"). /meh
    (1)

  7. #7
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    They have the repair condition to save on memory. With all being a 100% repair to be placed, it is a simple 0 or 1 (on or off) flag. That take like no memory. but you have have the durability it takes (1100100=100) so seven times the memory. Then you take into the account this is for every item for every character. The space for saving data is not infinite, and more variables they save the more stable the data base is. Be happy you are getting more room to save items and they are trying to keep the database more stable.
    (3)
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  8. #8
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Thank you for trying to explain the reality of the situation. Hopefully everyone can appreciate this.
    (0)

  9. #9
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Klive View Post
    They have the repair condition to save on memory. With all being a 100% repair to be placed, it is a simple 0 or 1 (on or off) flag. That take like no memory. but you have have the durability it takes (1100100=100) so seven times the memory. Then you take into the account this is for every item for every character. The space for saving data is not infinite
    mh. Let's look at this example

    - item id: 32 bit uint (room for 4,294,967,295 unique items)
    - spiritbind status: 8 bit unsigned short (values from 0 to 255)
    - repair condition: another 8 bit unsigned short

    makes a total of 48bit per item. We have about what, 100 items currently storable in the armoire?
    That means it makes 480bit, or 60byte of additional data per character.

    If we assume we have about 200 000 players (which we don't), we have ... 12 000 000 byte of additional storage.
    That's 11 718kbyte. Which is 11.4 Mbyte of additional space used for the ENTIRE population

    tl;dr: space is definitely not an issue.
    (0)

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  10. #10
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Soukyuu View Post
    mh. Let's look at this example

    - item id: 32 bit uint (room for 4,294,967,295 unique items)
    - spiritbind status: 8 bit unsigned short (values from 0 to 255)
    - repair condition: another 8 bit unsigned short

    makes a total of 48bit per item. We have about what, 100 items currently storable in the armoire?
    That means it makes 480bit, or 60byte of additional data per character.

    If we assume we have about 200 000 players (which we don't), we have ... 12 000 000 byte of additional storage.
    That's 11 718kbyte. Which is 11.4 Mbyte of additional space used for the ENTIRE population

    tl;dr: space is definitely not an issue.
    *sigh*

    You leave out many of the important things, it is sad. I hope people who read this can try to understand that SE probably hires people who actually have some experience with databases and storage... should I mention a few of the things you left out?

    -- Journaling
    -- Indexing
    -- Backup
    -- Memory utilizing
    -- File Cluster Size
    -- Failover
    -- Distributed/Simultaneous access overhead

    Should we discuss performance? Forward compatibility?

    I implore everyone: Unless you've seen the code, don't comment on the code.
    (2)

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