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  1. #11
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    It might sound unintuitive, but making things harder at the baseline in MMOs doesn't actually get rid of people who don't know how to play their class all that well, historically. It doesn't even really gate them very much, because there's always ways to slip through the cracks and get carried or get lucky or just plain bash your head into it until it somehow works. You can go all in on systems like mythic+, but people still find ways to game scores and sneak through there too, and you get a whole heaping serving of fractal toxicity along with it.

    Basic competency testing for boosters, sure, that makes sense. Beyond that? Lot of babies in that bathwater - be careful what you're throwing out.
    (7)

  2. #12
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,236
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    For me, that moment was The Burn. I wasn't playing WHM well at all and was ignoring most of my kit 'cause I'd never needed to use it. But that dungeon forced me to learn how to recognize esuna-able debuffs and forced me to use my lilies and blablabla because the last boss pushed our shit in. To this day, it's a dungeon I actually don't mind doing. It'll be a shame when they nerf it for Trusts.
    (13)
    Quote Originally Posted by Shialan View Post
    I don't get it. Do you really have nothing better to do with your life than creating shitpost after shitpost?
    Quote Originally Posted by R041 View Post
    Jfc why did I even post on a bait thread, this place sucks. lol
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.

  3. #13
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    698
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    I do miss msq dungeons being a bit harder, and I do believe they should be. If they make it mindlessly easy due to trust AI, fine.

    The real thing that inherently frustrates the hell out of me is making the optional endgame content just as easy, if not easier than leveling dungeons.

    Large-scale content is my crack in MMO's. They peaked at Ridorana and Orbonne for alliance raids and it's been downhill since.

    Normal raids are good on launch but the way they design fights makes them become boring after a few runs unless they have some bite to them.
    (4)

  4. #14
    Player
    Xirean's Avatar
    Join Date
    Aug 2021
    Posts
    857
    Character
    Xirean Summit
    World
    Goblin
    Main Class
    Dark Knight Lv 100
    A big part of this could be remedied by the inclusion of features like "Hall of the Intermediate", "Hall of the [Job Name] level 70", etc.
    If someone does use a skip either for story progression or class progression, then make it a requirement to complete a system like this BEFORE they are allowed to que into just about anything. Also make job stones required to be equipped unless in a full premade party for anything beyond level 35ish.
    (5)

  5. #15
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,976
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I agree that the game doesn't do a very good job at teaching people how to play their job properly. They do actually have an avenue to teach people the baseline of their job though, the job quests. See how RDM, RPR, SGE and DNC all have an opening job quest instance that gives you a quick rundown on the basics of the job and how the job is meant to be played, I think every job could use something like that to teach people the baseline of how the job they just unlocked functions.
    (3)

  6. #16
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    bumping because titanman alt posts are boring and this is actually legitimate complaint with the game
    (5)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  7. #17
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Personally, I feel like if you're doing something with Trusts, you shouldn't get loot at all. I also feel like there should be a Trust version of a dungeon and a 4man version. They could've made their Trust version to run along side the 4man instead of just changing them all. Then again, that would probably cost them more money and time so we can't have that....

    As an aside, does anyone miss the times when things were either less telegraphed or visual telegraphed at the last second? Cyclop moves come to mind.
    (7)

  8. #18
    Player
    Aldath's Avatar
    Join Date
    Jul 2023
    Posts
    224
    Character
    Ghael Rehw-setlas
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Turtledeluxe View Post
    Everything Yoshi P touches lately assumes you're an idiot unfortunately. That seems to be his recipe for attracting a wider audience...you know in the years Elden Ring and BG3 are dominating video game discourse.
    Yoshida seriously is stuck in the 360/PS3 era of trying to appeal to a certain demographic without understanding what makes it want to play a game in the first place.
    Look, I know it's a meme to say "FFXIV players suck", but I don't think so. The game has historically had balancing issues in terms of encounter design: very easy and predictable series of mechanics followed by hard hitting, cryptic ones, but this seems to be an exception and not the rule.

    There are some very fun battles in this game though that can still be risky enough, so credit where it's due. Have you tried playing through the Omega raids lately? They hold up pretty nicely in terms of challenge. That said, we have an issue where difficulty feels artificially lower because of ilvl sync issues, and on the other hand, most of the older content seems to be played by Veterans that have already cleared them ad-nauseam, meaning that you are in a party where most likely only 2 people have no idea of the mechanics and it leads to a well geared group of players with experience trivializing the encounter for sprouts. BOTH sides will of course feel the game is absolutely easy.

    TL;DR: Game is mostly fine, it's just crap syncing and lack of a fresh playerbase involved in more than just MSQ content that makes it seem easier than it really is. Sync stuff properly and then you'd have players actually having to pay attention.
    (0)

  9. #19
    Player
    Snorky's Avatar
    Join Date
    Nov 2014
    Posts
    655
    Character
    Akiimi Akagane
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by KitingGenbu View Post
    Personally, I feel like if you're doing something with Trusts, you shouldn't get loot at all. I also feel like there should be a Trust version of a dungeon and a 4man version. They could've made their Trust version to run along side the 4man instead of just changing them all. Then again, that would probably cost them more money and time so we can't have that....

    As an aside, does anyone miss the times when things were either less telegraphed or visual telegraphed at the last second? Cyclop moves come to mind.
    I don't agree with this because they have to future proof this game if they intend to keep it going. Every piece of MSQ content that involves a dungeon raid or trial should be able to use a trust. Because trust me this game will wane and fall in population and it will be near impossible for any new person who comes along trying to play it. As far as loot why would you gate keep it, this game really isn't about the phat loots. But that is my opinion, also keeping the side raids and dungeon content non trustable is fine. But you should want everyone to experience the story content in whatever way is viable.
    (3)

  10. #20
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    I don’t think the game needs to get harder baseline but there need to be more optional content that is harder

    It should be more of a slope into endgame instead it’s more like scaling a cliff
    (3)

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